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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Top picks for pvp class combos
kevinoozling
Member, Alpha One, Alpha Two, Early Alpha Two
Whats your opinion? I thinking of going highsword. Do you think hybrids,pure dps or dps with some tank augments will dominate? We know about Pokémon and scissors, paper and the other thing.
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Comments
We don't know what all augment can do.
But, to try to do prediction, and think i understood all maya prophecies, i would say
Take the augments that can
1) compensate flaw of your class
2) push more and more on the strength of your class.
If you have a very high burst damages, getting even more could allow to kill really fast, the bigger your strength is, the better boosting this strength can be really powerfull. Or if you are already quite tough, some augment to get sustain and playing on long fight can also be good
On other side, if you really lack mobility (often for the heavy melee class) getting augment that helps about it could be a really good idea.
To be optimized in pvp i think, avoid augments that dont boost your strenths, or compensate your flaws.
So sumoner, as primary
and what ? hem... we have no informations about sumoner (except "DD, tank and support pet" "pet can cc" and general information that is clearly not enough to think what kind of augment should be fine ^^')
Also i will be more to "enjoy" more than being optimized. i did hardcore end game on wow, FFXIV, a little on aion 10 years ago. many years, now i aim more to "simply enjoy" so i will probably take a class more in "RP" and pure feeling way more that being "fully optimized"
I like hybrids. I hope Being highsword won’t gimp my dps too much. And take some pressure of healers in group
Would go conjurer (sumoner) necromancer (So cleric, because, if you love anyone who hates you, kill him/her and... necromancy becomes the best love tool ! ). Curious of what shadowmancer (rogue) and broodwarden ("tank" archetype) can offer also.
Scion archer/ranger could be a sick combo to try for pvp. If I was going ranger I’d try mage
as a secondary.
@Aerlana
Those combos seem pretty cool. So excited to see how it all pans out
When you try to compensate for the weaknesses of your chosen class, as @Aerlana suggested above, aren't you taking something that has a strength and moving it back towards 'average'? I have had luck in the past by first taking a class I enjoy playing (our objective is to have fun, right?) and then adding to its strengths.
Sure, it will be weak, but we cannot avoid all weaknesses - particularly if strengthening one of our many weaknesses comes at the cost of weakening our strength. I think it is better to be really good at something rather than 'not too bad' at everything. Dare to be an outlier!
I did this long ago in early L2 on a healer. I did everything in the game to increase casting speed and my 'sleep' spell. My offensive attack was really awful. But in the server tournaments I would successfully kill the PvP classes pretty often. I could sleep them quickly, do a smidgen of damage, then sleep them again before they could cast or shoot or reach me to stab. The matches, IIRC, were 15 minutes long. It would often take me close to that to kill them. The time passed pleasantly as their pals jeered at them for losing to a Bishop.
First we test servers/engine with alpha1, will see at alpha 2... so have to be patient.
A lot will "play" at alpha2. if augments are not meaningfull or too much could be a really bad thing. and also, see how it can interract with the weapon skills...