Noaani wrote: » The differences between these two games that you attribute to leveling vs skill systems is in fact just a case of balancing. It is perfectly viable to have a skills based system in which a character with maxed skills could take on 100 new players, and a game that is level based where a max level character would have trouble with 10 low level characters.
Dygz wrote: » This what Nodes are for. And all the other categories of progression in Ashes that WoW does not have.