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Feedback: Player Collision, Basic Attack Melee Weapons, Camera

reidarGreidarG Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
PLAYER COLLISION
Collision often felt quite clunky for my part. I assume that is because I was connected from EU to Shol, US-West. Often while PvEing and going into highly populated areas, I often found myself hindered by other players. I could imagine seeing players abuse this by block doors for other players so they wouldn’t be able to access services and quest locations.

I would 100% endorse having collision among players in PvP like sieges where you can make a stand and hold the line against the enemy. That would strategically make sense and I would love to see that.

The blink ability is also affected by collision, ultimately leading to the new spawn transform location to be in front of your opponent. This hinders players from strategically blinking behind a target to make a strike against someone. And I would imagine that classes like Nightspell and Shadow Caster would suffer from this if they have a Backstab ability.

BASIC ATTACK MELEE WEAPONS
This one is tricky for me as I love the impact of melee weapons. However, so far the class that I’ve mostly enjoyed playing was the Mage as I had full control of my character’s movement while attacking my opponents. I honestly feel that the basic attack of melee weapons like the mace, should not lock you in place as it could hinder you and potentially cause you to die due to being locked in place.

I have absolutely no issue with certain abilities locking you in place as that means you’d have to be more cautious when deciding to use that certain ability, but this should not really be applied to the basic attack. I think the perfect example I can use for combat feeling impactful while also not locking you too long in place, would be Black Desert Online.

CAMERA
Right now the spring arm component is affected by collision which means the camera will quickly jump if you run past a tree, or mob and your camera's spring arm is clashing with that tree or mob. I would personally prefer to only see the spring arm only take note of collision with walls, mountains and the ground. Walking through a forest at the moment is a little bit painful.

Comments

  • Ir1shguyIr1shguy Member, Alpha One, Alpha Two, Early Alpha Two
    I agree abou the auto attacks not locking you in place it makes the kiting ability of the mage rediculous especially in a pvp scenario.

    The collision while annoying is a good thing in PvP I think but since the world will have PvP in it not sure its something that can be turned off if it cannot be directly linked to PvP enabled players but then that could also provide a form of ingame trolling.
  • PrincessKennyPrincessKenny Member, Alpha One, Alpha Two, Early Alpha Two
    Collision isn't goin away. People keep asking for this, but it's a core component of the game. 90%+ of other MMORPGs don't have collision, so if you want that kind of game it's out there in spades for you. Ashes is built on collision being in the game, so on that point I would recommend giving up on that part.

    Melee attacks are still being tweaked and there are many systems that tie into melee that haven't been implemented yet. I would hold off on forming an opinion on this until the full system is implemented. I myself am reserving any hard opinions on melee until I see how the big picture looks. Yes it feels bad now, but just give them time to see how everything shakes out.
  • reidarGreidarG Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited July 2021
    Collision isn't goin away. People keep asking for this, but it's a core component of the game. 90%+ of other MMORPGs don't have collision, so if you want that kind of game it's out there in spades for you. Ashes is built on collision being in the game, so on that point I would recommend giving up on that part.
    As a development Alpha, everything is subject to change. It has to be tested out to see if can work as intended. If it doesn't, the developers will have to be flexible and look at ways to prevent collision being abused. I am not against removing it completely. Also by saying "if that's what kind of what you want, there are plenty of them out there for you to play" is quite not a rational argument to this as it goes against me personally as a tester and gamer and you do not have a say in which games I play. You can rather attempt to come with an argument that holds a solid ground against what I have stated instead of going after me personally.
    Melee attacks are still being tweaked and there are many systems that tie into melee that haven't been implemented yet. I would hold off on forming an opinion on this until the full system is implemented. I myself am reserving any hard opinions on melee until I see how the big picture looks. Yes it feels bad now, but just give them time to see how everything shakes out.
    Most games do not get to give their Non-NDA feedback before it is already too late. Intrepid Studios have allowed us to do this so that changes can be made before it is too late. It is essentially important for us to give as much feedback to them as possible to spark ideas for the developers to implement early on. After all, we are all human, and no one have all the answers, hence to why we are able to give feedback.


  • pjrydeckerpjrydecker Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Yes, I normally play ranged characters but I thought I would try a melee class as I hate mages lol but the constant forward motion of the basic attack meant I couldn't circle strafe effectively and ended up just standing in front of the mob and tanking the damage. I believe as mentioned above the combat is in its infancy at this stage so will just hope adjustments are made in the future. Sooo, I'll play a mage until the ranger becomes available ;)
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  • PatriotaPatriota Member, Alpha One, Alpha Two, Early Alpha Two
    Agreed on meele basic attack, you should be free to move while attacking.
    Playing meele now doesn't feel good at all.
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