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Bugs & Thoughts on Improvements

IonfreezeIonfreeze Member, Alpha One, Alpha Two, Early Alpha Two
1. Crafting Sword / Crafting Wand Quest from Starting Zone - Lumber is very difficult to track down and a 65xp reward is not worth effort. I would suggest either scaling up spawns of lumber and stone or rewarding more xp

2. XP Debt vs XP Gain - Lay them to Rest - Jermaine is bugged as everyone knows but wiping to him puts one into tons of XP Debt
a. Working off this XP Debt takes forever - been killing mobs for 40 mins and only gone from 43% debt to 20%
b. Completing quests with XP debt - does not give you XP Gain - basically XP from completion disappears and debt is still there

I would suggest an easy way to wipe XP Debt in Alpha and Beta. The thrill of game now is killing those bosses, elite mobs, etc and XP Debt slows leveling tremendously

3 Open world is very immersive and amazing, I enjoy just aimlessly running around and exploring it but the mix of lvl 4s and lvl 12s next to each other is a bit intense

4. Quest rewards scaling with level - with siege gear bein 50k gold, can we get scaled gear from completing lvl 15 quests in further alphas and betas? Also gear you can buy from amorsmith for lvl 7 doesnt seem to compare to gear you start with especially for mages

5. One shotting mobs with an active ability does not reward XP

Thanks,

Ionfreeze

Comments

  • StrixBitStrixBit Member, Alpha One, Alpha Two, Early Alpha Two
    I'd also add that they make it so you pass through people who aren't in a combat stance or are in towns to avoid door blocking or gate blocking or just find away to avoid the constant clipping and make it smoother. Also same for various shrubs.
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