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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Keybinding feedback
Erikkard
Member, Alpha One, Alpha Two, Early Alpha Two
I use my right hand on the keyboard, and tend to rebind everything. I'm also very perfectionist about optimizing my hotkeys. I like the keybinding screen (with the keyboard layout), but there's some impracticalities:
1. We should be able to rebind the Character screen (hotkey C). I think that's the only non-rebindable screen.
2. We should be able to bind all mouse keys (middle + thumb buttons).
3. When we rebind a key, it shouldn't move to the bottom (like this). Looks messy. The key order should be static.
4. When we rebind keys, this hotbar should update to reflect the new keys.
1. We should be able to rebind the Character screen (hotkey C). I think that's the only non-rebindable screen.
2. We should be able to bind all mouse keys (middle + thumb buttons).
3. When we rebind a key, it shouldn't move to the bottom (like this). Looks messy. The key order should be static.
4. When we rebind keys, this hotbar should update to reflect the new keys.
13
Comments
The only way I was able to truly rebind my keys was to remove ALL the keys and start fresh with some guess work due to the description bugs.
Formerly T-Elf
I would love to be able to use any key on my keyboard for key mapping, also would love to have a primary and alternate key bindings for each. (Part of my wish list)
I'm sure they have this planned / in the works, but yes, I also do this in every game I play and would really to be able to do so here asap.
I use a Logitech G502 mouse and was unable to keybind any buttons.
I could change what my mouse buttons do so I mapped 67890 to my mouse instead.
But it would be nice if the Keybinding window would recognize the Forward/Back/Fire/Top buttons.
I know some other people had this issue so there might eb another thread for it.
Anyway, keep up the good work team!
https://ashesofcreation.wiki/Template:Hotkeys
Things I think need improving:
Feel free to add your own likes/dislikes as well.
I would be happy if the keys for tab and action combat mode were more similar in general. Q, Shift, and E feel a bit clunky to me as the default for tab mode. I don't have a perfect solution, but I will probably end up binding strafe and rotation onto one hand (my left) for my keyboard, and combat/interact onto my other (right) for my mouse.
As is, swapping from tab to action feels a bit disorienting, and I think players will probably just key-bind and stick with their preferred system rather than make use of a hybrid style.
For info, I'm using a Razer Naga Trinity
#2 especially is huge for a lot of players. Not being able to remap/keybind everything helps with comfort and intuition when playing. Extra UI/interface options are the biggest setback for me personally right now. Hopefully this can get added at some point soon.
Not being able to bind mouse buttons has been the biggest hit to my QoL while playing overall.
So many things wrong with the movement keys' keybinds. Two MoveRight's, one MoveForward, and one backward masquerading as a MoveForward. Removed the extra MoveRight and it went away completely, losing the ability to move left at all.
Screenshot:
two-rights-dont-make-a-left.png
-Dodge to double tap WASD
-adjust timing on harvest resources... my tap seems to be too slow... it keeps trying to make me hold it