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Camera Distance & FPV

tankenkatankenka Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
I think that what's there right now is decent - but, what's missing is first person view (FPV) more than anything. It's impossible to look up at the world and get a good look around if you're scrolled in and right in front of you is the back of your character's head. It's great for closeup screenshots of your character and stuff, but not useful for gameplay. Plus, when trying to look up, all the ground foliage gets into the way along with your character.

Inversely, having the camera be able to back out another 20-30% would be great. Even when sprinting, that small bit more makes a huge difference. Even if it was just that and half again it'd be just about perfect for a maximum distance.

Most people don't max their view out, nor use FPV gameplay very often (but some of us do use it frequently) - but, many of us do use it from time to time when really trying to look around or check something up close.
Give me a pencil, and I'll draw the world.
Give me words, and I will illustrate the universe.
>>>D.A.Kelorii
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