Culling mode and spell effects reduction :Q

DavyDronesDavyDrones Member
edited July 2021 in General Discussion
Will the game have spell/skill effect disable option?Because the big fights will be quite stressfull on the PC. Also will there be a system similar to Culling?

When a player character moves through the game world, any character (players, NPCs, monsters) within a certain radius around the player (visible range) gets reported to the player's game client. This lets the game draw those characters, allows the player to select them, shoot at them, etc.

Culling is a network design to limit the number of characters within visible range that are reported by the server to your game client. Once reached, this limit results in only the characters/NPCs closest to the player being reported to the client. The aim of this limitation is to:

Comments

  • GaluxGalux Member
    DavyDrones wrote: »
    Will the game have spell/skill effect disable option?Because the big fights will be quite stressfull on the PC.

    I'd be very surprised if the game would not have those options at full release.
    As with most games today they come with graphical options so the game won't be locked behind high specced machines.


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  • Intrepid has said that there will be a mode that can be enabled during large scale pvp that will make your game client run smoother. It was in the context character cosmetics, but I assume it will also apply to spell effects?
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