Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Culling mode and spell effects reduction :Q
DavyDrones
Member
Will the game have spell/skill effect disable option?Because the big fights will be quite stressfull on the PC. Also will there be a system similar to Culling?
When a player character moves through the game world, any character (players, NPCs, monsters) within a certain radius around the player (visible range) gets reported to the player's game client. This lets the game draw those characters, allows the player to select them, shoot at them, etc.
Culling is a network design to limit the number of characters within visible range that are reported by the server to your game client. Once reached, this limit results in only the characters/NPCs closest to the player being reported to the client. The aim of this limitation is to:
When a player character moves through the game world, any character (players, NPCs, monsters) within a certain radius around the player (visible range) gets reported to the player's game client. This lets the game draw those characters, allows the player to select them, shoot at them, etc.
Culling is a network design to limit the number of characters within visible range that are reported by the server to your game client. Once reached, this limit results in only the characters/NPCs closest to the player being reported to the client. The aim of this limitation is to:
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Comments
I'd be very surprised if the game would not have those options at full release.
As with most games today they come with graphical options so the game won't be locked behind high specced machines.