Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Culling mode and spell effects reduction :Q
DavyDrones
Member
Will the game have spell/skill effect disable option?Because the big fights will be quite stressfull on the PC. Also will there be a system similar to Culling?
When a player character moves through the game world, any character (players, NPCs, monsters) within a certain radius around the player (visible range) gets reported to the player's game client. This lets the game draw those characters, allows the player to select them, shoot at them, etc.
Culling is a network design to limit the number of characters within visible range that are reported by the server to your game client. Once reached, this limit results in only the characters/NPCs closest to the player being reported to the client. The aim of this limitation is to:
When a player character moves through the game world, any character (players, NPCs, monsters) within a certain radius around the player (visible range) gets reported to the player's game client. This lets the game draw those characters, allows the player to select them, shoot at them, etc.
Culling is a network design to limit the number of characters within visible range that are reported by the server to your game client. Once reached, this limit results in only the characters/NPCs closest to the player being reported to the client. The aim of this limitation is to:
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Comments
I'd be very surprised if the game would not have those options at full release.
As with most games today they come with graphical options so the game won't be locked behind high specced machines.