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Risk & reward not working

AsraielAsraiel Member, Alpha One, Alpha Two, Early Alpha Two
i dont know if its a bug or if the settings are wrong. During the testing i killed severl Mobs with 2'000-5'000 hp and 5+ to 8+ mobs but ofthen i did get the same amount of xp as if the mob would be one with only 200 HP and often didnt get something to loot ether. for me i was risking a lot more but didt get any sort of reward that honored the risk i took.

i didnt report it in game cause im not shure if this is the cause of a bug or of a setting

Comments

  • CriminalCupcakeCriminalCupcake Member, Alpha One, Alpha Two, Early Alpha Two
    Oh I'm pretty sure it aint a bug...
  • NyxxaNyxxa Member, Alpha One, Alpha Two, Early Alpha Two
    No idea, but I know what your talking about. I ended up doing better farming lvl 1-6 in pack of mobs than trying to kill lvl 10s one by one. A lvl 10 would give me 200xp but nearly kill me. Where as I could kill a pack of 4 low lvls which would give between 50 and 100xp a piece, and I'd still have plenty of health and mana to kill another pack right off the bat. So in the end I could kill 4 lvl 10's in 5 mins, or 24 lower lvl mobs in 5 mins, making the exp gains 800 every 5 mins vs 1800 every 5 mins. You can imagine which one I chose XD
    Nyxxa Novella
  • Ir1shguyIr1shguy Member, Alpha One, Alpha Two, Early Alpha Two
    Its always better to report something you think of as a bug. Personally I didnt pay attention to xp gains based on mob level and yeah it would suck for higher level mobs to give you less.
  • MelofeignMelofeign Member, Alpha One, Alpha Two, Early Alpha Two
    I also saw the "+" guys and seemed to be getting the same xp for a normal mob, even though they had 10x health and sometimes some fun abilities. I assume they'll eventually give better materials, once we are past the essence stage, so you'll get more reward, just not in xp. Not sure if that is accurate, but that is why I didn't drop a bug report when I hit these guys.
  • GnadaGnada Member, Alpha One, Alpha Two, Early Alpha Two
    Nyxxa wrote: »
    No idea, but I know what your talking about. I ended up doing better farming lvl 1-6 in pack of mobs than trying to kill lvl 10s one by one. A lvl 10 would give me 200xp but nearly kill me. Where as I could kill a pack of 4 low lvls which would give between 50 and 100xp a piece, and I'd still have plenty of health and mana to kill another pack right off the bat. So in the end I could kill 4 lvl 10's in 5 mins, or 24 lower lvl mobs in 5 mins, making the exp gains 800 every 5 mins vs 1800 every 5 mins. You can imagine which one I chose XD

    My experience as well. When I stopped trying to do anything challenging and just grinded mobs in the Cave for about 1 hour, I was easily able to afford a mount, crafting tools, and some armor upgrades without issue just by selling what I looted.
  • Ir1shguyIr1shguy Member, Alpha One, Alpha Two, Early Alpha Two
    Nyxxa wrote: »
    No idea, but I know what your talking about. I ended up doing better farming lvl 1-6 in pack of mobs than trying to kill lvl 10s one by one. A lvl 10 would give me 200xp but nearly kill me. Where as I could kill a pack of 4 low lvls which would give between 50 and 100xp a piece, and I'd still have plenty of health and mana to kill another pack right off the bat. So in the end I could kill 4 lvl 10's in 5 mins, or 24 lower lvl mobs in 5 mins, making the exp gains 800 every 5 mins vs 1800 every 5 mins. You can imagine which one I chose XD

    Makes it seem more like the grindfest MMOs that come to the west.
  • AsraielAsraiel Member, Alpha One, Alpha Two, Early Alpha Two
    edited July 2021
    i took several times the risk on beating a nigh lvl mob with more hp out of the 20 i killed the xp i got ranged around 200xp per mob and only 1 grater essence was in that was only a tiny bit more worth than a lesser essence maybe around 4x more valueble. but 4 of those mobs died without dropping any loot at all, a sad discovery.
    the regular mobs ofthen gave me also around 200xp by haveing around 400 hp so grinding them was more rewarding even do the risk was very low.

    for leveling up its problably the fastest to simply find a good spot with easy to kill mobs that give a lot of xp for me i found one close to Drythorn Node with the mobs giveing 550xp each. but i also heard that towering trolls have a nice spot with giving around 800-1000xp per mob so team up with a healer and grind them is problably way faster than doing quests. since there are only a few quests to make but they haveing at least a decent loot and xp reward.

    but need to mention that xp gain from farming ressources wasnt active once that get activated it will also give a bonus on xp farming.

    but in the overall i hope that some ajustments were made for the 14. july when the monthly long test starts. wouldnt care if its for testing purpose a bit to high on the xp and loot reward. thatway many more players will be able to test more of the stuff that cost you ingame money, which would result in better testing quanteties.

    cant count how many times i heard Steven mention the risk & reward in streams so i have solid hope that it will be better the next test. o:)
  • AerlanaAerlana Member, Alpha One, Alpha Two, Early Alpha Two
    i think there is not real balance around mob difficulty, XP, loot, etc while it is not what is tested yet. Will be for alpha 2 i think
  • SoggyBandaidSoggyBandaid Member, Alpha One, Alpha Two, Early Alpha Two
    Just to toss out a different perspective, as a cleric, I actually had an easier time fighting single high level enemies than mobs of 3-4 enemies at my level since I could heal through the higher damage cap pretty easy.

    I actually felt a bit penalized for helping other players. If I killed a mob myself 100xp, if I ran by and slung some spells to be a good neighbor, 12xp. We weren't partied, so I couldn't see the other player xp, but if xp decreases for helping behavior... well that might be kind of toxic.

    Another thought, @Asraiel you mentioned killing 5+ mobs, I could be misinterpreting, but I believe mobs with the level(+) are elites. While I agree we should get more xp, I'd be okay with equal xp if they have elite loot in later patches.
  • AsraielAsraiel Member, Alpha One, Alpha Two, Early Alpha Two
    well theres also the thing if you beat weak enemys with only 1 hit you get nothing no xp no loot. but if you kill them 2 hit all is fine again.

    i dont know how the heal is counted forward on a killing so best u need to test it by only heal players that killing a mob if u get xp then heal counts if not then not implemented yet.

    alldo i must say i find it nice that doing dmg to a mob makes it allredy count for quest so no need to kill them and also the xp split on dmg made. the roll on items on loot may be anyoing on random but its allredy nice that it doesnt blop on if in groupe and that also finishing quest does work for the groupe. realy some nice features.
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