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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Gnada's General Alpha 1 Feedback
Gnada
Member, Alpha One, Alpha Two, Early Alpha Two
Servers/Performance/Stability
-I had no issues whatsoever, outside the server issues that Steven and team were cleary on top of through the event.
-Performance was surprisingly good even during our red dragon kill.
QOL
-Auto Run on something other than just Numpad ASAP, please. Rebinding of keys would be great for future alpha testing.
-Assist and Target of Target UI and Keybinds were greatly missed for healing.
Combat
-Melee cleave feels good
-Chaining abilities feels clunky, consider allowing ability queuing or some other mechanic to improve this
-Not the best feedback for taking damage
-Some bosses do not have the best indications of what they are doing
-LVL 10 bosses hitting for 1k seems a bit ridiculous given I had around 500 life at level 8.
Death Penalty
Random amount of stackable items lost would be better, not 50% of current
Totally fine with death penalties, just not something quite so impactful. Would be cool if we could loot our lost items or even those of others.
Bugged Quests
-The Warrior's Prayer = cannot turn in after completing all steps
-What We Left Behind = Sladeborn Shaman do not die at 0 life
-The Odd Couple
-A Forest For The Trees
-Narrative: Yolga's Wrath
-Narrative: A Burden to Bear, Part 1
-Narrative: A Burned to Bear, Part 2
-Seeping Poison: Sergent Landry does not complete the quest
-A New World
Crafting
-Too much work for the return in most cases for the cost of outcomes and gathering tools.
-Trees seemed to be particularly rare.
-I had no issues whatsoever, outside the server issues that Steven and team were cleary on top of through the event.
-Performance was surprisingly good even during our red dragon kill.
QOL
-Auto Run on something other than just Numpad ASAP, please. Rebinding of keys would be great for future alpha testing.
-Assist and Target of Target UI and Keybinds were greatly missed for healing.
Combat
-Melee cleave feels good
-Chaining abilities feels clunky, consider allowing ability queuing or some other mechanic to improve this
-Not the best feedback for taking damage
-Some bosses do not have the best indications of what they are doing
-LVL 10 bosses hitting for 1k seems a bit ridiculous given I had around 500 life at level 8.
Death Penalty
Random amount of stackable items lost would be better, not 50% of current
Totally fine with death penalties, just not something quite so impactful. Would be cool if we could loot our lost items or even those of others.
Bugged Quests
-The Warrior's Prayer = cannot turn in after completing all steps
-What We Left Behind = Sladeborn Shaman do not die at 0 life
-The Odd Couple
-A Forest For The Trees
-Narrative: Yolga's Wrath
-Narrative: A Burden to Bear, Part 1
-Narrative: A Burned to Bear, Part 2
-Seeping Poison: Sergent Landry does not complete the quest
-A New World
Crafting
-Too much work for the return in most cases for the cost of outcomes and gathering tools.
-Trees seemed to be particularly rare.
1
Comments
Yeah the crafting requirements for a wand were rediculous. 100 mages wanting a wand and there would be no forests left in the game.
Yes, wood requirement is just over blown, and the charcoal step needs to be taken out and replaced with buying charcoal. But if you want some people to specialize in making charcoal in the game at least reduce the wood requirement.
Formerly T-Elf