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Map visability and information displayed

AsraielAsraiel Member, Alpha One, Alpha Two, Early Alpha Two
The given map on the top right corner i would like to have a option to make its background more opaque so it get better visible. futher more would be nice to let show on it the mission red caros that are shown on the regular map if a quest is in progress and as well show points of intrest icons like nodes or dungeons like shown on the normal map

but in return reduce the mob displayed on it so that only those mobs getting showed in the direction where the character looks and replace the icon that indicates in what direction the mob is looking.

the extream far 3rd person view allredy give a high visability on the player sourounding but while traveling i often have to reopen the map to look if im going the right way specialy if im close to a quest area or quest npc

Comments

  • akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    See no reason why the map cannot be full screen, with side legend rather than the small map now.

    Changes among other things I would like to see
    • Node icon change according to level of node
    • Capacity to make a marker on the map to navigate to that is somehow detectable on your screen.
  • T ElfT Elf Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I really need the mini map to be more visible, I could barely see it. Would like to be able to adjust it's opacity.
    It would be nice if you had quest objectives indicated on the large map to have them displayed on the mini map so you wouldn't have to keep toggling the large map.
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    Formerly T-Elf

  • MalapapasMalapapas Member, Alpha One, Adventurer, Alpha Two, Early Alpha Two
    I noticed some quest (not sure if all were like this) had an ! indicator on the mini map for quest objectives.
  • MelofeignMelofeign Member, Alpha One, Alpha Two, Early Alpha Two
    I do hope they will give us more customization on the mini map. I know they said UI is in early stage, so glad to get some feedback here.
    I didn't really like seeing every mob nearby on my minimap. Didn't feel like exploring. I'd prefer more info on the terrain or quest objectives rather than every mob nearby and what they are. Maybe once you are more of a tracking type that kind of info would show up.
    I also ended up with the main map up a LOT to track quest objectives. I did see the white location marker on the minimap, but since I wanted to try and use the roads, seeing the as the crow flies was not as helpful. I don't see it as any less immersive to have a waypoint on our main window then hitting the map and looking at the waypoint there.
  • RageconRagecon Member, Alpha One, Alpha Two, Early Alpha Two
    not into all the trash mob clutter on the map, allowing people too customize what they see would be a good route to take
  • RadavanRadavan Member, Alpha One, Alpha Two, Early Alpha Two
    Agree. The minimap was mostly worthless due to low visibility and lack of needed info. I was opening the big map constantly.
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