Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Map visability and information displayed
Asraiel
Member, Alpha One, Alpha Two, Early Alpha Two
The given map on the top right corner i would like to have a option to make its background more opaque so it get better visible. futher more would be nice to let show on it the mission red caros that are shown on the regular map if a quest is in progress and as well show points of intrest icons like nodes or dungeons like shown on the normal map
but in return reduce the mob displayed on it so that only those mobs getting showed in the direction where the character looks and replace the icon that indicates in what direction the mob is looking.
the extream far 3rd person view allredy give a high visability on the player sourounding but while traveling i often have to reopen the map to look if im going the right way specialy if im close to a quest area or quest npc
but in return reduce the mob displayed on it so that only those mobs getting showed in the direction where the character looks and replace the icon that indicates in what direction the mob is looking.
the extream far 3rd person view allredy give a high visability on the player sourounding but while traveling i often have to reopen the map to look if im going the right way specialy if im close to a quest area or quest npc
0
Comments
Changes among other things I would like to see
It would be nice if you had quest objectives indicated on the large map to have them displayed on the mini map so you wouldn't have to keep toggling the large map.
Formerly T-Elf
I didn't really like seeing every mob nearby on my minimap. Didn't feel like exploring. I'd prefer more info on the terrain or quest objectives rather than every mob nearby and what they are. Maybe once you are more of a tracking type that kind of info would show up.
I also ended up with the main map up a LOT to track quest objectives. I did see the white location marker on the minimap, but since I wanted to try and use the roads, seeing the as the crow flies was not as helpful. I don't see it as any less immersive to have a waypoint on our main window then hitting the map and looking at the waypoint there.