neuroguy wrote: » Yeah maybe as I said above, it might be just because I'm not playing myself. I absolutely agree with the landmark thing, and hey if you gotta just walk up a hill to see your landmark instead of just ~anywhere, it shouldn't be that big a deal no? In general though, I see in a lot of videos that the view distance for flora (and of course for mobs/players) is much less than the environment. This is ok but currently it seems to pop in? No idea if this is just because it's alpha or if it is very stressful on PCs to handle more view distance in the game or what but just an observation that also doesn't do it any favors. If the large trees in the distance that could be obscuring at least parts of the mountains don't render in until you're close by, you get the unadulterated view of the horizon too often I guess. Just an example video here.
neuroguy wrote: » This is absolutely gorgeous, I just think if we could see this ~all the time, it would lose its luster (that's my whole point).
Nerror wrote: » I loooooooooove the view distance in Ashes. I actually took a couple of screenshots to showcase it. I ran up in the mountains to the northwest, and you can see clear across the entire Alpha 1 map. Going by mount, that's not just a hop, skip and jump away to get to that volcano for example. You can see other landmarks, like the cove, and if anything, this fantastic view distance makes me want to explore the world even more, compared to just looking at areas on the map. First one with the map open, to see where I am standing: And second without the map open.
Mzdan wrote: » It looks amazing, but how would you - who already played - compared it to different games optimization-wise? In some games huge view distance is a FPS killer and in some games, not so much. Can't wait to see it myself ofc