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Siege Dragon Feedback

l3v3rag3l3v3rag3 Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Me and LegionEnt were talking on discord about how the dragons seemed very static and not necessary in the sieges. And something we came up with was making them more dynamic. This would be done by giving them paths around the map (walking or flying and landing occasionally) and after they hit a certain hp point they fly back to their primary location and can be killed. If they fly back and are not engaged in combat within a certain amount of time, lets say 10 minutes, then they reset and go back to pathing around the map.
Really anything to test the pathing of big monsters in the world. For me this is similar to the idea intrepid shared with us some years ago, about monsters coming out of their lairs during certain weathers or events and roaming around.

Beyond that my only other feedback would be to make the dragons have more tail attacks and maybe give the poison one a poison cloud aura after 50% hp that ticks everyone down. The poison dragon just seems to be too easy compared to the others.

Comments

  • RyveRyve Member, Alpha One, Alpha Two, Early Alpha Two
    I am not a huge fan of having a Raid boss in the Siege. One thing I dislike is when Devs put too much PVE in the PVP. The dragons will be hard to kill against a halfway competent full group. It is way too easy to wipe a group that is fighting a raid boss, especially since you can be anywhere in the Siege map in about 5 minutes. In the open world, it is obviously different as the travel times make it harder to just be anywhere you need to interrupt a raid group.

    But to me, when you start to add too many PVE elements to the Siege, or any kind of instanced PVP, it starts to become like one of the worst implementations of PVP ever, WOW Alterac Valley, which was just a PVE race, once the min-maxers got ahold of that it just became a race, as that was the most efficient method.

    Or even New Worlds battleground they showed off. Tons of PVE in it, and might become a PVE race instead of PVP. Simple PVE objectives, for buffs, etc. are fine. But having too much PVE...could be a negative.
  • truelyyytruelyyy Member, Alpha One, Alpha Two, Early Alpha Two
    I'm still on the fence having PvE dragon in siege. A decent group can easily wipe a raid trying to kil a dragon. Also having the legendary materials in a PvE situation within a PvP siege makes no sense to me. There should only be one objective whilst doing siege and that to get to throne room not farming mats.
  • TeamVASHTeamVASH Member, Alpha One, Adventurer, Alpha Two, Early Alpha Two
    l3v3rag3 wrote: »
    Me and LegionEnt were talking on discord about how the dragons seemed very static and not necessary in the sieges. And something we came up with was making them more dynamic. This would be done by giving them paths around the map (walking or flying and landing occasionally) and after they hit a certain hp point they fly back to their primary location and can be killed. If they fly back and are not engaged in combat within a certain amount of time, lets say 10 minutes, then they reset and go back to pathing around the map.
    Really anything to test the pathing of big monsters in the world. For me this is similar to the idea intrepid shared with us some years ago, about monsters coming out of their lairs during certain weathers or events and roaming around.

    Beyond that my only other feedback would be to make the dragons have more tail attacks and maybe give the poison one a poison cloud aura after 50% hp that ticks everyone down. The poison dragon just seems to be too easy compared to the others.

    I think the dragons and boss fights are all really early access and not going to be how it is when the game live launches as it's all really bad right now.

    I like the idea of pathing and roaming, giant creatures coming from lairs, sounds cool.
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