Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
few questions/issues from this weekends test..
Ebro Epaito
Member, Alpha One, Alpha Two, Early Alpha Two
No character "banks" until the node develops and its an option to build correct ?
Was anyone able to craft a wand ? I had all the materials but it was never an option at the Blacksmith's shop for me.
We need a "put away weapon" option and the 2-3 second delay from combat to gathering resources seems a bit long IMO.
Also in my skill tree the "passive" line I had 3 skill points used . I had 1 in +5 attack..1 in mana regen and 1 in health regen but it was saying I was using 6 ?
The first few low level quest were bugged. SGT Landry always stayed "available" regardless how many times I talked to him.
And who is the NPC dressed in black that will appear at times on the road and "Blink" out when you get close ???
Also sometimes when I would approach a gathering resource item clicking "E" would work with 1 click and at other times I had to hold the "E" key down...holding the E key down sucks..IMO
Will mobs always spawn inside the walled towns ? Do the guards work or are they there just for looks ?
Side note: Only had 1 "bad" encounter with another player..."they" were gathering mods and trailing them into a town to attack people that were talking with NPC's or crafting or whatnot....disappointing to see that type of behavior this early on...I would have thought a $500 minimum to play this would have weeded out that type of player....guess not. Or better yet have the guards 1 shot the mobs with a no loot drop...just a thought.. ehhhh
Was anyone able to craft a wand ? I had all the materials but it was never an option at the Blacksmith's shop for me.
We need a "put away weapon" option and the 2-3 second delay from combat to gathering resources seems a bit long IMO.
Also in my skill tree the "passive" line I had 3 skill points used . I had 1 in +5 attack..1 in mana regen and 1 in health regen but it was saying I was using 6 ?
The first few low level quest were bugged. SGT Landry always stayed "available" regardless how many times I talked to him.
And who is the NPC dressed in black that will appear at times on the road and "Blink" out when you get close ???
Also sometimes when I would approach a gathering resource item clicking "E" would work with 1 click and at other times I had to hold the "E" key down...holding the E key down sucks..IMO
Will mobs always spawn inside the walled towns ? Do the guards work or are they there just for looks ?
Side note: Only had 1 "bad" encounter with another player..."they" were gathering mods and trailing them into a town to attack people that were talking with NPC's or crafting or whatnot....disappointing to see that type of behavior this early on...I would have thought a $500 minimum to play this would have weeded out that type of player....guess not. Or better yet have the guards 1 shot the mobs with a no loot drop...just a thought.. ehhhh
0
Comments
2. That's a known issue.
3. The combat to gathering delay might be a slight balance thing.
4. Passives cost 2 points each even if you only click the + sign once.
5. No information on this from me.
6. The 'E' click will work consistently if tapped quite fast and then released, anything longer and you have to hold it.
7. No information on this from me.
The black clothed Apparition who disappears is part of the quest named Apparition. The quest instructs you to follow him. I haven't actually tried to follow him past the first two appearances, but have run into him a few other places besides the road near Scholar Rhea on the way to Captain Culham.
Since Friday's build, I only had to tap the E once and never had to hold it down when looting mobs.
Holding E sucks - which is probably why they tweaked it for the Weekend test.
Some mobs spawn within Node walls, yes. The Guards are just standing around for show.
It's Alpha One.
I followed the Apparition and completed the first part of the quest line. 2nd part says wait for something to happen. Ran out of time to play before it happened. Think I briefly saw a post on the discord channel saying 2nd part was bugged but not super sure.
Being stuck in combat happened to me a lot as well. Just had to wait a second or two. Not a big deal as everything is probably already wiped anyway and I was not in a rush.
Character banks will probably be alpha 2 when they get secondary systems in.
Player behavior will always be interesting. If people are kiting mobs into the town and letting them go sounds like good game play to me but I didn't think of it. Be glad you didn't run into the PvP crowd yet.