Azherae wrote: » Alt-heavy.
When it comes to the the primary archetype, that is a decision you'll want to make and you'll want to make sure it's the right decision, because it's permanent... You are going to create this identity that you can't just change on the fly. This is going to be something that you will know a person and you will know what their base archetype is and they're not just going to change from battle to battle. So that gives some consistency in the engagements and understanding reputation on the server.[8] – Steven Sharif
The secondary archetype of a class may be changed, but not "on-the-fly".[8][11] Players will likely need to speak to a NPC in a Village node or above to enable them to change their secondary archetype and skill augments.[41] This may be done through a quest system.[42][43] There probably will be a cooldown associated with switching secondary archetype.[42] It may also be possible to swap between multiple specs after the cooldown period.[42]
Galux wrote: » How's the Archetype / Class system going to work? Will you be able to master it all if you wanted on one character and swap between them similar to ffxiv or will the game be alt heavy?
Dudebruh wrote: » Pretty sure you can pick one of the eight classes to be your main and choose one of the eight augment classes to enhance your class's role/playstyle. I'm rolling a tank, healer, and ranged dps. I won't settle on which augment until I try each that enhances my playstyle. For example, I'm hoping a Paladin makes a good off-tank that fits my playstyle. I'm not the main tank in big raids, but useful. On the other hand, I can be a main tank in smaller group content.
Aerlana wrote: » Dudebruh wrote: » Pretty sure you can pick one of the eight classes to be your main and choose one of the eight augment classes to enhance your class's role/playstyle. I'm rolling a tank, healer, and ranged dps. I won't settle on which augment until I try each that enhances my playstyle. For example, I'm hoping a Paladin makes a good off-tank that fits my playstyle. I'm not the main tank in big raids, but useful. On the other hand, I can be a main tank in smaller group content. As said, class (or second archetype) is more a "specialisation" than a real class. Because it "only" gives augments, while main stats and skills comes from first archetype. and because for the "big" content, the tank will be "main tank" i think all 8 spec can do this. What will be able to maybe off-tank in those big content would be the 7 spec with tank as second archetype Even more, "it has to be this way" A raid can reach 40 people for 64 "classes". If only a part of the 8 class tank can "main tank" it will be hard to get some.
Dudebruh wrote: » I never heard a non-Tank class with a tank augment could off-tank big content. I thought those were just "beefy" versions of said non-Tank class. All of this is going to be interesting to see has time goes by. Isn't it exciting?
You will need a tank more or less depending on what's happening in the environment. Certainly in dungeons you will need a tank. I don't picture us creating any encounters that wouldn't need that sort of control. Now we're not just focused on aggro in terms of control and managing mobs... It's not just about mitigating damage, although that's a part of the sort of calculus there, but it's also about making sure that the mobs are doing what you want them to do.[7] – Jeffrey Bard
Skill augments available through the class system allow characters to be personalized outside of their primary role.[2][4][5]
We have our eight base archetypes; and the trinity is a pretty strong influence with regards to the eight base classes. However the area in which we actually begin to play with that line between the trinity is in the secondary classes that you can pick. That's where we begin to blend those spaces and allow people a little bit of influence over their role and whether or not they fit perfectly within a particular category within the trinity.[5] – Steven Sharif
Dudebruh wrote: » Where can I read more about the Tank line from the Devs? I never heard a non-Tank class with a tank augment could off-tank big content. I thought those were just "beefy" versions of said non-Tank class.
Ebro Epaito wrote: » I'm curious will the bard class be able to "provoke" and "entice" mobs to attacks for you and just the opposite will they be able to "sooth" creatures in help for taming ? Like Old Old school Ultima Online.
Dudebruh wrote: » Aerlana wrote: » Dudebruh wrote: » Pretty sure you can pick one of the eight classes to be your main and choose one of the eight augment classes to enhance your class's role/playstyle. I'm rolling a tank, healer, and ranged dps. I won't settle on which augment until I try each that enhances my playstyle. For example, I'm hoping a Paladin makes a good off-tank that fits my playstyle. I'm not the main tank in big raids, but useful. On the other hand, I can be a main tank in smaller group content. As said, class (or second archetype) is more a "specialisation" than a real class. Because it "only" gives augments, while main stats and skills comes from first archetype. and because for the "big" content, the tank will be "main tank" i think all 8 spec can do this. What will be able to maybe off-tank in those big content would be the 7 spec with tank as second archetype Even more, "it has to be this way" A raid can reach 40 people for 64 "classes". If only a part of the 8 class tank can "main tank" it will be hard to get some. Where can I read more about the Tank line from the Devs? I never heard a non-Tank class with a tank augment could off-tank big content. I thought those were just "beefy" versions of said non-Tank class. All of this is going to be interesting to see has time goes by. Isn't it exciting?
Azherae wrote: » There isn't much information available, but based on what we do know, number crunching is possible. If you know all the Tank abilities, see below. If you don't, check the wiki for classes.