Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Mage Feedback
T Elf
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
I really enjoyed my Elf Mage that I made for this weekend. The animations for spells seemed spot on, and her abilities worked magnificently. I really liked her
On a different note, I would love to be able to HIDE HELM instead of just taking off my helm and losing some sats so that my hair would show. I chose looks over sats every time I've tested.
For the siege, when I tried to use tab target for enemies in a crowed room I didn't seem to able to land one; is there a way to set tab for enemies only?
Having to get on and off my mount manually to fight or harvest is a PiTA; in another game I play you can stay mounted and harvest and when you go into combat you automatically become unmounted, I would love to be able to that, or since the horse will have some combat abilities eventually, for some kind of toggle to unmount when in combat.
On a different note, I would love to be able to HIDE HELM instead of just taking off my helm and losing some sats so that my hair would show. I chose looks over sats every time I've tested.
For the siege, when I tried to use tab target for enemies in a crowed room I didn't seem to able to land one; is there a way to set tab for enemies only?
Having to get on and off my mount manually to fight or harvest is a PiTA; in another game I play you can stay mounted and harvest and when you go into combat you automatically become unmounted, I would love to be able to that, or since the horse will have some combat abilities eventually, for some kind of toggle to unmount when in combat.
Formerly T-Elf
1
Comments
When trying to interact with something like a quest item or gathering profession, you should be auto dismounted. I think you should be able to talk to NPCs without being dismounted, and after so much damage one should be knocked off their mount. If in PvP though, the attacker should be given the option to either kill their mount or knock them off of it, seeing as mounts are planned to be killable later.