Glorious Alpha Two Testers!

Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here

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Mage Feedback

T ElfT Elf Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
edited October 2024 in Alpha One Spot Testing Archive
I really enjoyed my Elf Mage that I made for this weekend. The animations for spells seemed spot on, and her abilities worked magnificently. I really liked her <3

On a different note, I would love to be able to HIDE HELM instead of just taking off my helm and losing some sats so that my hair would show. I chose looks over sats every time I've tested.

For the siege, when I tried to use tab target for enemies in a crowed room I didn't seem to able to land one; is there a way to set tab for enemies only?

Having to get on and off my mount manually to fight or harvest is a PiTA; in another game I play you can stay mounted and harvest and when you go into combat you automatically become unmounted, I would love to be able to that, or since the horse will have some combat abilities eventually, for some kind of toggle to unmount when in combat.
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Formerly T-Elf

Comments

  • NyxxaNyxxa Member, Alpha One, Alpha Two, Early Alpha Two
    I agree on hide helm but I do believe that is planned for a later date. But I too would like auto dismounting.

    When trying to interact with something like a quest item or gathering profession, you should be auto dismounted. I think you should be able to talk to NPCs without being dismounted, and after so much damage one should be knocked off their mount. If in PvP though, the attacker should be given the option to either kill their mount or knock them off of it, seeing as mounts are planned to be killable later.
    Nyxxa Novella
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