Glorious Alpha Two Testers!

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My General Feedback

skybourneskybourne Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
First off let me say that the development of the game is definitely making leaps and bounds since the first test I was involved in. Love where it's going and look forward to seeing this progress.

At first the land navigation of things is rather confusing. A compass would be nice. The mini-map needs a lot of work and took up to much of the screen. The lack of any type of directional arrows made me constantly open the map to look at where my quest target was at. Even when in an area where there were quest givers etc there was nothing really indicating whom you should talk to or not. Would be nice to have some assistance in this.

Definitely look forward to when there is slide bars and etc of character customization/building so that I can make my character unique to how I want. Just a side note there.

I played a Cleric the whole time and so combat on this was a little redundant. When swinging the weapon only attack was holding down Q or using the couple of spells. Just comparing to BDO where there are lots of combinations of keys to do different attacks gave me more involvement in combat. This just felt more like I am just watching combat and not really participating in combat.

When advancing in levels I noticed that the mobs name colors changed. I had not experienced it as maybe I didn't level far enough (only to Level 6) but never did the mobs stop agroing on my character. Level 1 mobs would still agro and just felt like there was no level difference and so the low level mobs would just become an annoyance at a certain point.

I'm really hoping that you guys are planning on getting voice characters for the game. When talking to an NPC it is great hearing them talk to you and not just having to read text. It was awesome so many years ago when I played the original Fallout and the quest givers had voice actors and it was awesome. In my opinion it really helps with the immersion into the game. A suggestion I have had for this is for a game developer to enlist the community to help in this. I am sure fans would love to do some voice work just for the recognition. ;-)

Resources were a bit scarce. I know that a lot of the quests have some issues but the beginning area crafting quest so make either a sword or wand really takes way to long to gather the resources for it. 33 trees and 12 rocks were either way to many to collect or they were way to few around to collect. Between the lack of them being around and the fact that if you died you would lose some of those resources just made this a quest not worth doing.

Again I look forward to seeing the game progress and can't wait for more testing.
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