Dudebruh wrote: » In strictly my opinion? I think anyone that answers that before Beta, is foolish. I like the direction the game is going in. But, I also know that sometimes ideas don't work due to technical limitations, etc etc and may not make it into the game. Or "This looked good on paper, but in practice, it kind of sucks, let's take it out." happens a lot in projects in all industries. I'm going to reserve judgement until Beta. There's rarely major over-hauls of game loops and mechanics by that point. What you see is what you're getting, more or less. (Yes, there have been a few, rare exceptions over the past decades.)
CondeZero wrote: » Is there any big/macro decision, like I saw a discussions with, for example, to have or not to have alts in AoC, you don't actually like?
Zyggi wrote: » 1) The combat system, but purely because I am a clicker due to playing L2 for so long, so it will take a while for me to get used to. 2) Mounts. I think they should be extremely difficult to obtain. And from what I've read, only flying mounts will be difficult to get, which will most likely mean that everyone will be riding some type of mount quite early in the game and personally, I was never a fan of it. (Again, very subjective).
Animal husbandry and taming create unique mounts with unique abilities and stats.[12][68]
Zyggi wrote: » Since we are in the very early stages, I can only say what I like/dislike purely by looking at the ideas and proposals for the game that have been provided to us by the development team. Also, we all bring ideas we want to see from our past favourite MMOs and let's be real, they will often be very different and will often clash. 1) I love open world. I've been playing hardcore L2 for years and so this comes to no surprise. I never got into games like WoW purely because of lack of open world pvp/pk and lack of risk v reward when it comes to it. 2) I hope I am right, but from what I've seen thus far, there will be quite a bit of grinding involved. I love slower progression in MMOs when it comes to levelling and obtaining gear, because I truly believe that in an MMO, the best experiences are achieved by progressing through the world slowly and feeling that you've achieved something by putting time and effort into the game. Perhaps you kill a monster and it drops a really good piece of armour, or you kill some rare mob and it drops a really good weapon that can only be otherwise crafted. Those experiences for me are the best. 3) I love the majority of the proposed systems: i.e. Nodes, crafting, artisan systems, castle sieges etc. If they work as intended, I think the game will cater to every type of MMO player there is. I am especially hopeful that the node system will provide players with a unique experience in developing the world and changing it purely based on what said players wish to change and where they wish to do that on the map by working together. Things I'm 50/50 on: 1) The combat system, but purely because I am a clicker due to playing L2 for so long, so it will take a while for me to get used to. 2) Mounts. I think they should be extremely difficult to obtain. And from what I've read, only flying mounts will be difficult to get, which will most likely mean that everyone will be riding some type of mount quite early in the game and personally, I was never a fan of it. (Again, very subjective). 3) Skill trees: I'd like to see people needing to work a bit harder to learn new skills. Perhaps hunting certain mob and obtaining a spell-book or something similar to learn said skill, instead of it being purely based on skill points. But again, I'm biased here and basing it purely on past experiences. Also, I quite enjoy grinding :> Apart from that, I cannot really say what I dislike a lot, because from what we know, most in-game mechanics are still being worked on. For example, I do not like how you can spam your wand and destroy the mobs without bothering about mana and/or using any skills. But again, this is something that they'll probably work on when balancing the game. I do not know how crafting/enchanting or any other systems will work, so I can't really comment on that.
Jxshuwu wrote: » I Really enjoy the PVP and class system and the fact that things will be balanced around group PVP. I also really like that there will be no add-ons like damage meter and that there wont be a LFG/LFR. And the world itself is just.. *chef's kiss* I wouldn't say 'hate' but based on the footage i've seen since i haven't been able to play the alpha myself, i dislike some of the basic animations such as sprinting but i believe that's already being polished and all that. Besides that, some UI elements aren't my preferred style such as damage numbers but i believe those are also just placeholder xD Don't have much more negative stuff to say.
CondeZero wrote: » Jxshuwu wrote: » I Really enjoy the PVP and class system and the fact that things will be balanced around group PVP. I also really like that there will be no add-ons like damage meter and that there wont be a LFG/LFR. And the world itself is just.. *chef's kiss* I wouldn't say 'hate' but based on the footage i've seen since i haven't been able to play the alpha myself, i dislike some of the basic animations such as sprinting but i believe that's already being polished and all that. Besides that, some UI elements aren't my preferred style such as damage numbers but i believe those are also just placeholder xD Don't have much more negative stuff to say. I would add here that, if it's not possible to modify your UI (move your HP bar, etc), which I'm not sure if it is or if it isn't, I wouldn't like it. Maybe it's something personal, but I would like to have the option of modify it, at least to put some UI elements where I want to! Thx for sharing mate
Aerlana wrote: » Zyggi wrote: » On the other side for ground mount, what will be quite "easy" to get will be the "basic" mounts. BUT with husbandry, you can obtain mount with different stats to quote the wiki So while basic mount will be easy to get, getting some stronger and specific stats/skills will be harder, and will be one of the profession any character can take.
Zyggi wrote: »
Vhaeyne wrote: » Things I like the most: Risk vs Reward being a core focus of the game. A competitive and persistent open world environment. The fact that more than 75% of the game in modernized Lineage 2 systems. Things I hate the most: Family Summon System, Some awful looking races (Dwarfs), Too many quests in the game already for my taste.
ariatras wrote: » Family summoning system is a big dislike for me.
Khronus wrote: » Vhaeyne wrote: » Things I like the most: Risk vs Reward being a core focus of the game. A competitive and persistent open world environment. The fact that more than 75% of the game in modernized Lineage 2 systems. Things I hate the most: Family Summon System, Some awful looking races (Dwarfs), Too many quests in the game already for my taste. The questing system right now feels bad and I really hope something changes. It's going to end up being thousands of random quests that send you all over the map for boring content. Go fetch 11 pages that got scattered. Dust off these vases. Get me plant samples all over the place. No thanks. I also very much dislike the melee combat in this game. I am playing a tank to main tank for my guild so that my players always have someone they can count on for raids/pvp. If players will always be forced to either stand still or move forward during combat, I will actually hate playing a tank. Forcing my position and not allowing me to move around is just not fun. The characters look bad right now. Dwarves look poorly designed and their ability to flip every jump is.....I don't even know what to say here other than it's just a dumb idea to implement. I try to be positive in 99% of my posts and bring as many people into AoC as possible....but sometimes I need to blow off a little steam. This combat system has be rethinking how much time I will actually put into AoC. If they continue down the path of forcing melee to move forward or not being able to use abilities while "auto attacking" I honestly may not even play. Ranting aside, literally every single other thing about AoC is lightyears ahead of the competition. From the mount system, to nodes, to the way the game looks visually.....it's all amazing.