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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
What do you like the most / what do you hate the most of AoC?
CondeZero
Member
As a "new" adventurer here, I'm trying to catch up all the information in the forum and in youtubers' channels. I'm not playing the alpha yet, so I don't have any personal opinion based on any gameplay by my own.
As some of you do, and some would have more info about the world than me, I would like to know what's what you are liking the most and what do you hate the most / are missing on the game,
As some of you do, and some would have more info about the world than me, I would like to know what's what you are liking the most and what do you hate the most / are missing on the game,
1
Comments
I think anyone that answers that before Beta, is foolish. I like the direction the game is going in. But, I also know that sometimes ideas don't work due to technical limitations, etc etc and may not make it into the game. Or "This looked good on paper, but in practice, it kind of sucks, let's take it out." happens a lot in projects in all industries.
I'm going to reserve judgement until Beta. There's rarely major over-hauls of game loops and mechanics by that point. What you see is what you're getting, more or less. (Yes, there have been a few, rare exceptions over the past decades.)
I can't agree more with you, you can't answer this 100% in terms of micro topics you like, but as you said, you can like the direction the game is going in, more macro decisions / ways they are taking.
Is there any big/macro decision, like I saw a discussions with, for example, to have or not to have alts in AoC, you don't actually like?
My first question would be, what did the Devs say about this? It's all that matters. Either way is not a deal breaker.
I'd prefer to have an alt on the same server with my main and not spread out across different servers. I don't think anyone is forcing me to have alts, not sure why some rando is bothered by it.
I plan to have 3 characters btw. I'm too old to be an altoholic anymore. 24 possible specs is enough for me.
What I like least? Well, some of the players. The ones who want everything easy and whine when their own poor playstyle gets them killed. Or the ones who can't figure out a quest and quickly complain that it is "bugged." I heard a lot of that over the test weekend, including on quests that I already completed. I help those who ask for help, but the ones who whine are on their own.
Hate: Kaelar Architecture. This isn't to say it's badly done. In fact, it's really well done. Too well done. As an arrogant and proud Empyrean Elf, I feel like it's literally designed to make me dislike it, and in that, it does a spectacular job. I hate it utterly.
Things I hate the most: Family Summon System, Some awful looking races (Dwarfs), Too many quests in the game already for my taste.
This is my personal feedback, shared to help the game thrive in its niche.
The things I love are the open world, the dungeons in said open world. The fact that many areas seems to favour teaming up. The lack of invisible walls and the ability to explore mountains and the like. I love the feel of the blink spell. I'm a huge fan of utility spells like that.
Norlan - Goddess of Fate
Resna - God of Hope
Shol - God of Truth
Likely some of the other servers are also named after gods.
Also, we all bring ideas we want to see from our past favourite MMOs and let's be real, they will often be very different and will often clash.
1) I love open world. I've been playing hardcore L2 for years and so this comes to no surprise. I never got into games like WoW purely because of lack of open world pvp/pk and lack of risk v reward when it comes to it.
2) I hope I am right, but from what I've seen thus far, there will be quite a bit of grinding involved. I love slower progression in MMOs when it comes to levelling and obtaining gear, because I truly believe that in an MMO, the best experiences are achieved by progressing through the world slowly and feeling that you've achieved something by putting time and effort into the game. Perhaps you kill a monster and it drops a really good piece of armour, or you kill some rare mob and it drops a really good weapon that can only be otherwise crafted. Those experiences for me are the best.
3) I love the majority of the proposed systems: i.e. Nodes, crafting, artisan systems, castle sieges etc. If they work as intended, I think the game will cater to every type of MMO player there is. I am especially hopeful that the node system will provide players with a unique experience in developing the world and changing it purely based on what said players wish to change and where they wish to do that on the map by working together.
Things I'm 50/50 on:
1) The combat system, but purely because I am a clicker due to playing L2 for so long, so it will take a while for me to get used to.
2) Mounts. I think they should be extremely difficult to obtain. And from what I've read, only flying mounts will be difficult to get, which will most likely mean that everyone will be riding some type of mount quite early in the game and personally, I was never a fan of it. (Again, very subjective).
3) Skill trees: I'd like to see people needing to work a bit harder to learn new skills. Perhaps hunting certain mob and obtaining a spell-book or something similar to learn said skill, instead of it being purely based on skill points. But again, I'm biased here and basing it purely on past experiences. Also, I quite enjoy grinding :>
Apart from that, I cannot really say what I dislike a lot, because from what we know, most in-game mechanics are still being worked on. For example, I do not like how you can spam your wand and destroy the mobs without bothering about mana and/or using any skills. But again, this is something that they'll probably work on when balancing the game. I do not know how crafting/enchanting or any other systems will work, so I can't really comment on that.
I also really like that there will be no add-ons like damage meter and that there wont be a LFG/LFR.
And the world itself is just.. *chef's kiss*
I wouldn't say 'hate' but based on the footage i've seen since i haven't been able to play the alpha myself, i dislike some of the basic animations such as sprinting but i believe that's already being polished and all that. Besides that, some UI elements aren't my preferred style such as damage numbers but i believe those are also just placeholder xD Don't have much more negative stuff to say.
For the point 3 i mostly disagree but really personnal, and don't think that arguing this will be interesting.
1) I did the opening of the servers by clicking skill, just the basic attack was not mouseclick (or it was because it is pushing the mouse left button)
but yes after i did the rebind for my comfort to use shortcut and better
I recomment you to just force yourself to go with shortcut from the first second on the game. you will have to change a little some to be more comfortable, but if you force yourself from the begining it will become fast enough really natural
2) Flying mount wont be "hard" to obtain it will be very specific (mayor of T6 node or "king" of a castle...) and temporary (if you are no more mayor of T6 node, because node deleveled, or you lost the mayor title, no more flying mount)
And also, some rare loot for temporary mount (timer)
On the other side for ground mount, what will be quite "easy" to get will be the "basic" mounts.
BUT with husbandry, you can obtain mount with different stats to quote the wiki
https://ashesofcreation.wiki/Mounts#Animal_husbandry
So while basic mount will be easy to get, getting some stronger and specific stats/skills will be harder, and will be one of the profession any character can take.
That's exactly what I wanted to read from this post, so thank you so much for sharing your opinion, and of course, enjoy the grind as much as we can when the game is live!
P.S I personally agree with almost all your points mate, fingers crossed with the following years!
I would add here that, if it's not possible to modify your UI (move your HP bar, etc), which I'm not sure if it is or if it isn't, I wouldn't like it. Maybe it's something personal, but I would like to have the option of modify it, at least to put some UI elements where I want to!
Thx for sharing mate
I agree to that! Some UI scaling and being able to move it around a bit should definitely be possible since it has no effect to the performance and gameplay of others.
The questing system right now feels bad and I really hope something changes. It's going to end up being thousands of random quests that send you all over the map for boring content. Go fetch 11 pages that got scattered. Dust off these vases. Get me plant samples all over the place. No thanks.
I also very much dislike the melee combat in this game. I am playing a tank to main tank for my guild so that my players always have someone they can count on for raids/pvp. If players will always be forced to either stand still or move forward during combat, I will actually hate playing a tank. Forcing my position and not allowing me to move around is just not fun.
The characters look bad right now. Dwarves look poorly designed and their ability to flip every jump is.....I don't even know what to say here other than it's just a dumb idea to implement.
I try to be positive in 99% of my posts and bring as many people into AoC as possible....but sometimes I need to blow off a little steam. This combat system has be rethinking how much time I will actually put into AoC. If they continue down the path of forcing melee to move forward or not being able to use abilities while "auto attacking" I honestly may not even play.
Ranting aside, literally every single other thing about AoC is lightyears ahead of the competition. From the mount system, to nodes, to the way the game looks visually.....it's all amazing.
This type of feedback is also positive to the game, and much more if they listen to us, so that's why I opened this thread. Thanks for sharing mate, hope they have it in consideration!
+Environment
+Risk vs Reward
+Open world pvp
+Criminal system
+Nodes
+Open world dungeons/raids
+Economy/politics driven
+Music and sounds in general
+Armors
This is basically for what i watch from streams and YouTube
Negative
- Melee combat
- World/raid Bosses ( no presence visually and weak mechanics in general)
- Nameplates ( i would remove in mobs, just pop when target or with the mouse)
- Dwarves ( Should be a little bigger, bulky and change that flip for a fat jump, signature racial jumps would be fun)
I have seen other things that i dislike but i think are just to early in work
LOVE that this will NOT be cross platform. PC only
DISCLAIMER: I have not played Ashes! I have watched about 7-8 hours of stream content, read forums, the wiki, and pre-ordered the package that allows me to access Alpha 2.
After reading the thread, I think these points are a little different, but here we go ...
Positives:
+The open world. The field of vision is huge and everything feels so big (great job).
+The quests have multiple text options, though I'd suggest incorporating a toggle for insta-text/slow-read text so people can take their time or skip ahead if they'd like.
+The node system is probably the most novel MMO concept I've seen in a long time and really think it'll help the success of the game.
+The three classes we've been exposed to seem unique and versatile.
+The depth of the economy and tax systems.
Concerns:
-To be totally candid, I'm kind of nervous about the combat. I like tab-targeting and the only action-combat game I really enjoyed was Wildstar (RIP). Of course, it's alpha, but I do think they need to choose one or the other instead of this hybrid style. There are certain things they should double-down on to ensure a successful project and combat, which will count toward a majority of a player's time, is something that MUST feel good. I'm not saying this because I'm personally a fan of tab-targeting, but it's just a lot to consider when they have to balance classes in the future. Even if they did away with tab-targeting and made combat action-only, that would be a better solution to me than hybrid combat.
-As much as I don't like the notion behind "linear" quest progression (sounds very unexciting), I do think it's a necessary evil. I wasn't a huge fan of watching someone in the alpha pick up a level 3 quest and then a whopping level 15 quest from the same NPC. I think there needs to be some kind of restriction to this content so newer players aren't getting smashed by this stuff, and it just seems like a pain to run to a location to find the quest would be impossible at your level (even with a group), only to double-back because you got a new quest later on.
SUPER pumped for this game. Think it's going to be great. Just some feedback!