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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Feedback Suggestion
Lark Wyll
Member, Alpha One, Alpha Two, Early Alpha Two
During Siege testing I had two Quality of Life takeaways I wanted to put out there into the ether.
1) Enemy Name Tags in congested areas where numerous spell effects going off all turn white and blend with ally tags. It became tough to decipher friend from foe and who to target. It would help if they were more consistently indicating enemy locations in proximity to you. It may be doing that due to spell effect color layering over name tags, idk.
2) Player controlled Mage AOE ground spell target indicators become difficult to keep track of, target, and identify. I'd suggest changing the spell target circle to a neon green color or other that does not blend into all of the other player spell effects going off. You need to be able to identify your marker quickly, and currently it gets lost in all that's going on.
Thanks guys,
1) Enemy Name Tags in congested areas where numerous spell effects going off all turn white and blend with ally tags. It became tough to decipher friend from foe and who to target. It would help if they were more consistently indicating enemy locations in proximity to you. It may be doing that due to spell effect color layering over name tags, idk.
2) Player controlled Mage AOE ground spell target indicators become difficult to keep track of, target, and identify. I'd suggest changing the spell target circle to a neon green color or other that does not blend into all of the other player spell effects going off. You need to be able to identify your marker quickly, and currently it gets lost in all that's going on.
Thanks guys,
1