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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Feedback - Cleric healing sound effects
Ireri
Member, Alpha One, Alpha Two, Early Alpha Two
Getting auto-leveled for the Siege test allowed me to focus on full on heals for the first time. Sounds effects may not seem important, but it is what a healer hears for almost the entire siege or raid.
Divine Light has too long a sound as it is used constantly. If the wind sound could be removed or shortened and then just the chime it would be less annoying when casting it back to back. Regeneration's sound is much less annoying when listening to it constantly compared to Divine Light.
Devotion's sound is fine as it can only be used every couple of seconds.
If the length of Regeneration's sound could be cut in half it would be better.
Radiant Burst's sound is fine as it won't be used continuously due to the mana cost.
I rather liked the chimes in the sound. I look forward to seeing if the secondary archetype impacts it. Far down the road, having the chimes in different keys for the different classes would be amazing.
Divine Light has too long a sound as it is used constantly. If the wind sound could be removed or shortened and then just the chime it would be less annoying when casting it back to back. Regeneration's sound is much less annoying when listening to it constantly compared to Divine Light.
Devotion's sound is fine as it can only be used every couple of seconds.
If the length of Regeneration's sound could be cut in half it would be better.
Radiant Burst's sound is fine as it won't be used continuously due to the mana cost.
I rather liked the chimes in the sound. I look forward to seeing if the secondary archetype impacts it. Far down the road, having the chimes in different keys for the different classes would be amazing.
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