Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Combat - Time to Break the Glass
Glory
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Animations are coming together but the combat still isn't where it needs to be and still isn't impactful. I want to see Ashes come out and be great but I think Intrepid is spinning their wheels on the combat at this point.
In my opinion, we should go with the fallback at this point and really refine a Tab Target combat system. WoW and Final Fantasy are the two "top mmorpgs" and both use Tab Target to great success. Ashes is already pushing the envelope with the Node System and other design features, such as the deep dive with the class system.
So let's keep the combat simple, effective, and comfortable. So that way we can refine that as best as possible and focus on the class and other features.
I'm fairly sure Steven said from the beginning that if the hybrid didn't work they would fall back on the Tab Target. Now is that time.
In my opinion, we should go with the fallback at this point and really refine a Tab Target combat system. WoW and Final Fantasy are the two "top mmorpgs" and both use Tab Target to great success. Ashes is already pushing the envelope with the Node System and other design features, such as the deep dive with the class system.
So let's keep the combat simple, effective, and comfortable. So that way we can refine that as best as possible and focus on the class and other features.
I'm fairly sure Steven said from the beginning that if the hybrid didn't work they would fall back on the Tab Target. Now is that time.
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Comments
Combat is one of the core things that mmos live and die over, definitely a foundation that needs to be sorted before alpha 2 begins at the very least. Having to revamp the combat halfway through Alpha 2 because it's not hitting the sweet spots at even a basic level is not a situation you want to be in.
I think a lot of this is due to the floaty feeling with the combat, as well as the fact that it does not feel fluid (probably due to lack of spell queueing). Combo systems like in final fantasy are not necessary as long as the combat flows nicely and it doesn't seem like you are afk between abilities or basic attacks.
To an extent I also believe archetype design / identity needs to be looked at, due to the augment 64 class system they are going for, each archetype needs to be VERY unique. At the moment almost all archetypes have a jack of all trades feel to them, especially cleric. That being said I think this is something that will change heavily as we get higher levels, more skills as well as more iterations and changes to existing abilities.
I despise "auto-attacks" in tab targets where I just stand and press buttons while the auto-white damage floats on my screen.
I like this approach of, if you want to do damage you have to actively press a button.
I do think that for melee character it's a bit rough, and they really need to treat all weapons the same, You should be able to use them on the fly without being forced into a locked forward movement.
Before you go full tab target, just try removing that from melee weapons and see how people feel about it.
I like that you can cast on the move, albeit you move slowly, it's a refreshing take for casters. Although it did seem a bit jarring not having a casting bar because I didn't know if i was actually casting anything or not after pressing a button with all the chaos happening around me in raid fights or sieges.