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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Anyone else Not Feeling the Naruto Sprint Animation?
Friss
Member, Alpha One, Alpha Two, Early Alpha Two
It's really the only thing I could find to complain about so far after playing.
Just to be clear I'm talking about the anime-style white lines when you run, maybe a SLIGHT blur instead might not ruin the immersion as much of the visuals. Looks like that green screen thing you can use off youtube lol
Idk maybe I'm the only one? Open to hearing some opinions....and especially how you'd fix it!
Just to be clear I'm talking about the anime-style white lines when you run, maybe a SLIGHT blur instead might not ruin the immersion as much of the visuals. Looks like that green screen thing you can use off youtube lol
Idk maybe I'm the only one? Open to hearing some opinions....and especially how you'd fix it!
1
Comments
Hopefully all these threads will be merged.
The white lines appear when sprinting; not when jogging.
More useful and immersive before the July 9-12 test when sprinting was not infinite.
If I was to be a Karen about it, I would suggest a faint plume of dust rolling out from our heel. I don't mean some ugly brown fart cloud following us, just subtle.
I was hoping it would just be something that can be disabled.
The same way, I disable pointless things like motion blur and bloom in every game I play.
I don't need an additional indicator that my character is moving faster. If my character is traversing the environment at a more rapid pace, that is all I need.
This is my personal feedback, shared to help the game thrive in its niche.
I can assure you, pulls work very well in Ashes.
Some abilities are tab target and some are AOE.
Currently, Sprint deactivates when attacked and you can't activate while in combat.
I'm almost certain that they've received that message, i fully believe they'll make it an option to toggle on and off AND will probably reduce the effect to some extent even if its a toggle because it simply looks bad.
Thank god, because the longer I play the more it seems to bother me lmao
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Pathfinder had Fatigue and Exhausted. Fatigue recovered over time, whereas Exhaustion required rest (believe it was 8 hours, but for AoC it just needs to be a meaningful period of time). Pushing it while you were Fatigued resulted in Exhaustion. So rather than have a set time limit to sprint, allow the player the choice to push it (risk vs reward) during situations that require it.
Visual indicators should be created for those who are hard of hearing. Or better yet, make it an option to select the audible versus visual clues. So if you want your anime AoC you can keep your anime AoC.
I hope they get feedback on this and consider removing the sprint for a couple of iterations and see what's the feedback like. If the game has things designed around the sprint feature, then I'm doomed.
First, they will want to get mount acquisition working according to design.