Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I mean, mana based classes (especially squishy ones) have to spend time waiting for mana to regen while out soloing. Why focus it only on the needs of classes that actually take hits and need heals?
The passive skills, like health regen would be necessary for a non-self healing character if they want to play solo.
The balance is not in 1v1 but in how a character is in a group versus solo. The baseline will be the 8 person group. The solo character, with all things being equal, will find life a bit harder. Plus, they are trying to incentivize grouping up, which includes grouping with strangers. That is they way of old school MMO RPGs that Steven is trying to revive.