Make the Race selection matter more

AsraielAsraiel Member, Alpha One, Adventurer
Races will have an low impact on clases due to haveing a diffrence in their base stats. here is a idea to get an other effect to the races

make them also effect ressource harvesting

like these ressources and races share a effect:
minerals effected by Dwarths
herbs effected by Elves
trees effected by Humans
meat/fish effected by Orks

and then here some possible effects that may occure to them

- race specific visible filter: so it is shown in a brighter color in the view of the player or even shown on the minimap (if toggled)
- hidden ressouce nodes: reveals addditional ressource nodes that are only the related race can harvest, for other races its ether hidden or displayed as non harvesteble.
- incresed loot of the related ressource
- boost on xp gain of the related ressource

Comments

  • NoaaniNoaani Member, Intrepid Pack
    Asraiel wrote: »
    Races will have an low impact on clases due to haveing a diffrence in their base stats.
    Racial augments are based on a character's race and are available to each class.
    Just saying.

  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    edited July 2021
    Race selection will have a significant impact on class selection due to different stat distribution at character creation and due to Racial augments. We will have to see if we will also have Racial Passive skills.
    Races will also have racial quest lines. People will want to have a Metro on their server that represents their race. And there are 9 races and only 5 Metros. Expect that to foster rivalry and conflict that instigate Sieges.
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