Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Make the Race selection matter more
Asraiel
Member, Alpha One, Alpha Two, Early Alpha Two
Races will have an low impact on clases due to haveing a diffrence in their base stats. here is a idea to get an other effect to the races
make them also effect ressource harvesting
like these ressources and races share a effect:
minerals effected by Dwarths
herbs effected by Elves
trees effected by Humans
meat/fish effected by Orks
and then here some possible effects that may occure to them
- race specific visible filter: so it is shown in a brighter color in the view of the player or even shown on the minimap (if toggled)
- hidden ressouce nodes: reveals addditional ressource nodes that are only the related race can harvest, for other races its ether hidden or displayed as non harvesteble.
- incresed loot of the related ressource
- boost on xp gain of the related ressource
make them also effect ressource harvesting
like these ressources and races share a effect:
minerals effected by Dwarths
herbs effected by Elves
trees effected by Humans
meat/fish effected by Orks
and then here some possible effects that may occure to them
- race specific visible filter: so it is shown in a brighter color in the view of the player or even shown on the minimap (if toggled)
- hidden ressouce nodes: reveals addditional ressource nodes that are only the related race can harvest, for other races its ether hidden or displayed as non harvesteble.
- incresed loot of the related ressource
- boost on xp gain of the related ressource
0
Comments
Races will also have racial quest lines. People will want to have a Metro on their server that represents their race. And there are 9 races and only 5 Metros. Expect that to foster rivalry and conflict that instigate Sieges.