Make the Race selection matter more
Asraiel
Member, Alpha One, Adventurer
Races will have an low impact on clases due to haveing a diffrence in their base stats. here is a idea to get an other effect to the races
make them also effect ressource harvesting
like these ressources and races share a effect:
minerals effected by Dwarths
herbs effected by Elves
trees effected by Humans
meat/fish effected by Orks
and then here some possible effects that may occure to them
- race specific visible filter: so it is shown in a brighter color in the view of the player or even shown on the minimap (if toggled)
- hidden ressouce nodes: reveals addditional ressource nodes that are only the related race can harvest, for other races its ether hidden or displayed as non harvesteble.
- incresed loot of the related ressource
- boost on xp gain of the related ressource
make them also effect ressource harvesting
like these ressources and races share a effect:
minerals effected by Dwarths
herbs effected by Elves
trees effected by Humans
meat/fish effected by Orks
and then here some possible effects that may occure to them
- race specific visible filter: so it is shown in a brighter color in the view of the player or even shown on the minimap (if toggled)
- hidden ressouce nodes: reveals addditional ressource nodes that are only the related race can harvest, for other races its ether hidden or displayed as non harvesteble.
- incresed loot of the related ressource
- boost on xp gain of the related ressource
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Comments
Races will also have racial quest lines. People will want to have a Metro on their server that represents their race. And there are 9 races and only 5 Metros. Expect that to foster rivalry and conflict that instigate Sieges.