Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Don't ever show pics of Kirito, he's cursed.
But seriously, every customization option must have depth. I won’t list every single thing I could possibly want, nor am I listing every detail I might like. Just the main bits.
Example for hair: Can’t just be “choose between 8 hair styles and 20 colors”. Give many hairstyles, with each one having multiple layers to change the length of (think BDO) and a color wheel WITH the actual RGB codes so you can enter the exact color you want.
Decent height adjustments, but nothing insane. Keep dwarves short, elves pretty tall, etc.
A slider (not just a select few options) for skin tone that’s within a range that makes sense for the character race. So no green and blue humans for example.
Body sliders, all sorts of them. I’m talking height, weight, muscle tone, general curvature, breast and butt sliders (and it needs to be more than A-C sizes, because a lot of real people are well beyond that without any surgery), more I haven’t thought of probably.
Tons of eye customization that I won’t even go into, you guys have seen plenty of good examples I’m sure.
Makeups, body/face paints, etc
Stance/attitude. I want to be able to choose how my character stands idle. (Stand with arms crossed, slouched, straight and tall, etc) And I don’t want this to be locked forever after character customization. It should be able to be changed later on.
Voice. Even without voiced character dialogue, I want to choose how my character sounds. I’m sure we’ll hear sounds when in combat, during emotes, other times as well.
Each has their own preferences, Dual Swords are for both offense and defense, plus the brilliant minds behind the creation of the AOC may well define projected abilities through the dual wield, there could be a class of "Magic Swordsman" or something like that.
Whether you like dual swords or not is your opinion, it doesn't change my way of thinking at all, just as I don't like spears and it won't change anything in your way of thinking.
It's nice being able to have a "perfect" looking toon, which is usually the case in most MMORPG , but I would really love the ability to create imperfect ones.
The use of two hands individually. Ppl with no skill call dual wielding shit and impractical, those that can do it, are deadly. Every weapon you use allows you to attack 1 target, and dual wield if you're skill allows you to fight 2 targets far easier. Fighting with 2 weapons shows great skill
Also, wielding 2 swords is badass. Most games that have dual wield, give the fighting style very cool animations
It looks flashy for sure, but usually the animations use way too much motion and projection that it is predictable and impractible. A true veteran warrior would use the smallest movements and power he needs to get the job done, quick and easy, not turning, dancing, pirouette style fighting that leave 100 openings.
Dragon Age Origins did very cool dual wield animations. Especially for Riposte and Punisher abilities. I agree that too many games, especially mmos, butcher the animations and its sad. Only single player games most often get it right. Tho WoW did, even of their shit quality, animations for dual wield very well. As a huge dual wield fanatic, I personally approve those. Except daggers, I never use them and do not accept them as dual wield weapons xD
Miyomoto Musashi, arguably Japan's most famous swordsman, wielded a weapon in each hand.
Still I kinda agree with him about the often looking stupid animations.
Look at DAO's abilities, those look perfectly fitting to a less stupid looking animations
They look ok. Not substantially different from my sub sword rogue.
I know this is completely useless but still
Agreed. I liked the FFIV composition system.
Example - (BDO)
If Ashes has those textures, we are in huge trouble.
You got a PlayStation 1 era shield,
PlayStation 2 era armor,
and PlayStation 3 skin... then like WII hair...
This is my personal feedback, shared to help the game thrive in its niche.
Yes, that image isn't the best for the comment, but it still stands that BDO is the best example for graphical quality in MMO's, even if the aesthetic can be a bit off.
IDK, that just looks like FFXIV with lifeless faces to me.
Personally, I think Mortal Online 2 is the best-looking MMO atm.
To each their own.
This is my personal feedback, shared to help the game thrive in its niche.
I think pre set dye patterns with the seperate hemispheres for each side of head, and a super extensive color pallet is the way to go. Less technical work, less complicated variables, more freedom to detail asymetrically, and technically more freedom to be applicable to more hair styles.
Layering the way bdo does is what I love about that system most but I think you can get the customization intended with that layering better on (hopefully due to style reasons) less complicated hair models in terms of individual hair strands with pre set dye area patterns.
I'm not suggesting deep customisation isn't good but if it comes out as a toy box mmo it'll be sad.