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What character customization features do you want?

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Comments

  • ConradConrad Member, Alpha One, Alpha Two, Early Alpha Two
    veyrah wrote: »
    Azvdo wrote: »
    I'm a kind of player who likes to play with a dual swords, so I was thinking about if we can get this into the Ashes Of Creation universe, this would be very cool and I'm pretty sure that everyone will love.

    main-qimg-dcb04d558544eb1a44142970859c1da4
    b76825ea1afe064f196df552fd2c1ccc.jpg
    jp_dual_sword.png
    akamanah_dualsword.png

    I get it's popular in modern fantasy settings but two sword looks very clumsy to me. What does the second sword add? I would rather have a shield (can also be used offensively), or just use a 2h sword or preferably a 2h spear/pike for the nice reach and speed.

    Don't ever show pics of Kirito, he's cursed.
  • CypherCypher Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited July 2021
    All of them.

    But seriously, every customization option must have depth. I won’t list every single thing I could possibly want, nor am I listing every detail I might like. Just the main bits.

    Example for hair: Can’t just be “choose between 8 hair styles and 20 colors”. Give many hairstyles, with each one having multiple layers to change the length of (think BDO) and a color wheel WITH the actual RGB codes so you can enter the exact color you want.

    Decent height adjustments, but nothing insane. Keep dwarves short, elves pretty tall, etc.

    A slider (not just a select few options) for skin tone that’s within a range that makes sense for the character race. So no green and blue humans for example.

    Body sliders, all sorts of them. I’m talking height, weight, muscle tone, general curvature, breast and butt sliders (and it needs to be more than A-C sizes, because a lot of real people are well beyond that without any surgery), more I haven’t thought of probably.

    Tons of eye customization that I won’t even go into, you guys have seen plenty of good examples I’m sure.

    Makeups, body/face paints, etc

    Stance/attitude. I want to be able to choose how my character stands idle. (Stand with arms crossed, slouched, straight and tall, etc) And I don’t want this to be locked forever after character customization. It should be able to be changed later on.

    Voice. Even without voiced character dialogue, I want to choose how my character sounds. I’m sure we’ll hear sounds when in combat, during emotes, other times as well.
  • AzvdoAzvdo Member
    veyrah wrote: »
    Azvdo wrote: »
    I'm a kind of player who likes to play with a dual swords, so I was thinking about if we can get this into the Ashes Of Creation universe, this would be very cool and I'm pretty sure that everyone will love.

    main-qimg-dcb04d558544eb1a44142970859c1da4
    b76825ea1afe064f196df552fd2c1ccc.jpg
    jp_dual_sword.png
    akamanah_dualsword.png

    I get it's popular in modern fantasy settings but two sword looks very clumsy to me. What does the second sword add? I would rather have a shield (can also be used offensively), or just use a 2h sword or preferably a 2h spear/pike for the nice reach and speed.

    Each has their own preferences, Dual Swords are for both offense and defense, plus the brilliant minds behind the creation of the AOC may well define projected abilities through the dual wield, there could be a class of "Magic Swordsman" or something like that.

    Whether you like dual swords or not is your opinion, it doesn't change my way of thinking at all, just as I don't like spears and it won't change anything in your way of thinking.

  • SaudadeSaudade Member, Alpha Two, Early Alpha Two
    Along with tons of hair, eyebrows, eye shape, cheek, mouth, sliders and or options, I'd love to have sliders for things like the gut : for example, if my character is a cook, I'd like him or her to be able to have a bit of a belly.
    It's nice being able to have a "perfect" looking toon, which is usually the case in most MMORPG , but I would really love the ability to create imperfect ones.
  • ConradConrad Member, Alpha One, Alpha Two, Early Alpha Two
    veyrah wrote: »
    Azvdo wrote: »
    I'm a kind of player who likes to play with a dual swords, so I was thinking about if we can get this into the Ashes Of Creation universe, this would be very cool and I'm pretty sure that everyone will love.

    main-qimg-dcb04d558544eb1a44142970859c1da4
    b76825ea1afe064f196df552fd2c1ccc.jpg
    jp_dual_sword.png
    akamanah_dualsword.png

    I get it's popular in modern fantasy settings but two sword looks very clumsy to me. What does the second sword add? I would rather have a shield (can also be used offensively), or just use a 2h sword or preferably a 2h spear/pike for the nice reach and speed.

    The use of two hands individually. Ppl with no skill call dual wielding shit and impractical, those that can do it, are deadly. Every weapon you use allows you to attack 1 target, and dual wield if you're skill allows you to fight 2 targets far easier. Fighting with 2 weapons shows great skill

    Also, wielding 2 swords is badass. Most games that have dual wield, give the fighting style very cool animations
  • VeyrahVeyrah Member, Alpha Two
    edited July 2021
    Conrad wrote: »
    veyrah wrote: »
    Azvdo wrote: »
    I'm a kind of player who likes to play with a dual swords, so I was thinking about if we can get this into the Ashes Of Creation universe, this would be very cool and I'm pretty sure that everyone will love.

    main-qimg-dcb04d558544eb1a44142970859c1da4
    b76825ea1afe064f196df552fd2c1ccc.jpg
    jp_dual_sword.png
    akamanah_dualsword.png

    I get it's popular in modern fantasy settings but two sword looks very clumsy to me. What does the second sword add? I would rather have a shield (can also be used offensively), or just use a 2h sword or preferably a 2h spear/pike for the nice reach and speed.

    The use of two hands individually. Ppl with no skill call dual wielding shit and impractical, those that can do it, are deadly. Every weapon you use allows you to attack 1 target, and dual wield if you're skill allows you to fight 2 targets far easier. Fighting with 2 weapons shows great skill

    Also, wielding 2 swords is badass. Most games that have dual wield, give the fighting style very cool animations

    It looks flashy for sure, but usually the animations use way too much motion and projection that it is predictable and impractible. A true veteran warrior would use the smallest movements and power he needs to get the job done, quick and easy, not turning, dancing, pirouette style fighting that leave 100 openings.
  • big mohawks and big beards
  • ConradConrad Member, Alpha One, Alpha Two, Early Alpha Two
    veyrah wrote: »
    Conrad wrote: »
    veyrah wrote: »
    Azvdo wrote: »
    I'm a kind of player who likes to play with a dual swords, so I was thinking about if we can get this into the Ashes Of Creation universe, this would be very cool and I'm pretty sure that everyone will love.

    main-qimg-dcb04d558544eb1a44142970859c1da4
    b76825ea1afe064f196df552fd2c1ccc.jpg
    jp_dual_sword.png
    akamanah_dualsword.png

    I get it's popular in modern fantasy settings but two sword looks very clumsy to me. What does the second sword add? I would rather have a shield (can also be used offensively), or just use a 2h sword or preferably a 2h spear/pike for the nice reach and speed.

    The use of two hands individually. Ppl with no skill call dual wielding shit and impractical, those that can do it, are deadly. Every weapon you use allows you to attack 1 target, and dual wield if you're skill allows you to fight 2 targets far easier. Fighting with 2 weapons shows great skill

    Also, wielding 2 swords is badass. Most games that have dual wield, give the fighting style very cool animations

    It looks flashy for sure, but usually the animations use way too much motion and projection that it is predictable and impractible. A true veteran warrior would use the smallest movements and power he needs to get the job done, quick and easy, not turning, dancing, pirouette style fighting that leave 100 openings.

    Dragon Age Origins did very cool dual wield animations. Especially for Riposte and Punisher abilities. I agree that too many games, especially mmos, butcher the animations and its sad. Only single player games most often get it right. Tho WoW did, even of their shit quality, animations for dual wield very well. As a huge dual wield fanatic, I personally approve those. Except daggers, I never use them and do not accept them as dual wield weapons xD
  • CROW3CROW3 Member, Alpha Two
    veyrah wrote: »
    It looks flashy for sure, but usually the animations use way too much motion and projection that it is predictable and impractible. A true veteran warrior would use the smallest movements and power he needs to get the job done, quick and easy, not turning, dancing, pirouette style fighting that leave 100 openings.

    Miyomoto Musashi, arguably Japan's most famous swordsman, wielded a weapon in each hand.


    AoC+Dwarf+750v3.png
  • ConradConrad Member, Alpha One, Alpha Two, Early Alpha Two
    CROW3 wrote: »
    veyrah wrote: »
    It looks flashy for sure, but usually the animations use way too much motion and projection that it is predictable and impractible. A true veteran warrior would use the smallest movements and power he needs to get the job done, quick and easy, not turning, dancing, pirouette style fighting that leave 100 openings.

    Miyomoto Musashi, arguably Japan's most famous swordsman, wielded a weapon in each hand.


    Still I kinda agree with him about the often looking stupid animations.

    Look at DAO's abilities, those look perfectly fitting to a less stupid looking animations
  • KellidKellid Member, Alpha One, Alpha Two, Early Alpha Two
    I'd love to see height and body size on a scaler rather than preset
  • CROW3CROW3 Member, Alpha Two
    Conrad wrote: »
    Look at DAO's abilities, those look perfectly fitting to a less stupid looking animations

    They look ok. Not substantially different from my sub sword rogue.

    AoC+Dwarf+750v3.png
  • FairtaleFairtale Member
    edited July 2021
    I would love to customize the type of music the bard plays

    I know this is completely useless but still :p
  • CROW3CROW3 Member, Alpha Two
    mr n0body wrote: »
    I would love to customize the type of music the bard plays

    I know this is completely useless but still :p

    Agreed. I liked the FFIV composition system.

    AoC+Dwarf+750v3.png
  • Allow multi-toned hair. A small, somewhat irrelevant detail but I dislike having to give a character singular toned hair. (I'm going to assume this was mentioned, but I wanted to give a direct example.)

    Example - (BDO)
    5fa9da841f920171026182726482.jpg(If Ashes doesn't look close to BDO in terms of graphical quality by release... We're in trouble.)
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    edited August 2021
    Merek wrote: »
    Allow multi-toned hair. A small, somewhat irrelevant detail but I dislike having to give a character singular toned hair. (I'm going to assume this was mentioned, but I wanted to give a direct example.)

    Example - (BDO)
    5fa9da841f920171026182726482.jpg(If Ashes doesn't look close to BDO in terms of graphical quality by release... We're in trouble.)

    If Ashes has those textures, we are in huge trouble.

    You got a PlayStation 1 era shield,
    PlayStation 2 era armor,
    and PlayStation 3 skin... then like WII hair...
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • Vhaeyne wrote: »
    Merek wrote: »
    Allow multi-toned hair. A small, somewhat irrelevant detail but I dislike having to give a character singular toned hair. (I'm going to assume this was mentioned, but I wanted to give a direct example.)

    Example - (BDO)
    5fa9da841f920171026182726482.jpg(If Ashes doesn't look close to BDO in terms of graphical quality by release... We're in trouble.)

    If Ashes has those textures, we are in huge trouble.

    You got a PlayStation 1 era shield,
    PlayStation 2 era armor,
    and PlayStation 3 skin... then like WII hair...

    Yes, that image isn't the best for the comment, but it still stands that BDO is the best example for graphical quality in MMO's, even if the aesthetic can be a bit off.
    tumblr_odg852N6Dv1ufb0n2o2_1280.png
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    Merek wrote: »

    Yes, that image isn't the best for the comment, but it still stands that BDO is the best example for graphical quality in MMO's, even if the aesthetic can be a bit off.
    tumblr_odg852N6Dv1ufb0n2o2_1280.png

    IDK, that just looks like FFXIV with lifeless faces to me.

    Personally, I think Mortal Online 2 is the best-looking MMO atm.

    To each their own.
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • JustVineJustVine Member, Alpha One, Alpha Two, Early Alpha Two
    As someone who has a love hate relationship with bdo's hair approach (seriously, they have a great system but hamstring it anyway,) I think bdo's approach wouldn't be within Ashes intended style. I really want people to have wild hair.

    I think pre set dye patterns with the seperate hemispheres for each side of head, and a super extensive color pallet is the way to go. Less technical work, less complicated variables, more freedom to detail asymetrically, and technically more freedom to be applicable to more hair styles.

    Layering the way bdo does is what I love about that system most but I think you can get the customization intended with that layering better on (hopefully due to style reasons) less complicated hair models in terms of individual hair strands with pre set dye area patterns.
    Node coffers: Single Payer Capitalism in action
  • sounds more like fashions of creation should've been the title if they go over the top with customisation and costumes.

    I'm not suggesting deep customisation isn't good but if it comes out as a toy box mmo it'll be sad.
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