Conrad wrote: » Hmm... *Tulnar options*
veyrah wrote: » Conrad wrote: » Hmm... *Tulnar options* I agree with all your tulnar options. Also I hope the reptilian tulnar look basically like the DnD dragonborn race, albeit with a tail (kind of like an argonian). And for this example i would love if we had full color control for the fur/scales. Preferably 2 colors or more to pick, like main scale colour and also one for details like eyebrows, chin, belly+front of neck etc.
Conrad wrote: » veyrah wrote: » Conrad wrote: » Hmm... *Tulnar options* I agree with all your tulnar options. Also I hope the reptilian tulnar look basically like the DnD dragonborn race, albeit with a tail (kind of like an argonian). And for this example i would love if we had full color control for the fur/scales. Preferably 2 colors or more to pick, like main scale colour and also one for details like eyebrows, chin, belly+front of neck etc. Hence the tail slider / toggle. I personally hate tails on dragonborn since it would be a detriment to mobility and just another weak point on the body, also, get your tail chopped off without having regenerative capabilities and your mobility will be affected since your body is used to being supported by the tail. Personally, if a Dragonborn... let's say from Neverwinter Online (since its the coolest design) was possible, I would be as happy as it genuinely is possible. I only worry that the Tulnar customizations will be too limited to recreate the dragonborn. Too much expectations usually just get blown to bits
Azvdo wrote: » I'm a kind of player who likes to play with a dual swords, so I was thinking about if we can get this into the Ashes Of Creation universe, this would be very cool and I'm pretty sure that everyone will love.
veyrah wrote: » Azvdo wrote: » I'm a kind of player who likes to play with a dual swords, so I was thinking about if we can get this into the Ashes Of Creation universe, this would be very cool and I'm pretty sure that everyone will love. I get it's popular in modern fantasy settings but two sword looks very clumsy to me. What does the second sword add? I would rather have a shield (can also be used offensively), or just use a 2h sword or preferably a 2h spear/pike for the nice reach and speed.
Conrad wrote: » veyrah wrote: » Azvdo wrote: » I'm a kind of player who likes to play with a dual swords, so I was thinking about if we can get this into the Ashes Of Creation universe, this would be very cool and I'm pretty sure that everyone will love. I get it's popular in modern fantasy settings but two sword looks very clumsy to me. What does the second sword add? I would rather have a shield (can also be used offensively), or just use a 2h sword or preferably a 2h spear/pike for the nice reach and speed. The use of two hands individually. Ppl with no skill call dual wielding shit and impractical, those that can do it, are deadly. Every weapon you use allows you to attack 1 target, and dual wield if you're skill allows you to fight 2 targets far easier. Fighting with 2 weapons shows great skill Also, wielding 2 swords is badass. Most games that have dual wield, give the fighting style very cool animations
veyrah wrote: » Conrad wrote: » veyrah wrote: » Azvdo wrote: » I'm a kind of player who likes to play with a dual swords, so I was thinking about if we can get this into the Ashes Of Creation universe, this would be very cool and I'm pretty sure that everyone will love. I get it's popular in modern fantasy settings but two sword looks very clumsy to me. What does the second sword add? I would rather have a shield (can also be used offensively), or just use a 2h sword or preferably a 2h spear/pike for the nice reach and speed. The use of two hands individually. Ppl with no skill call dual wielding shit and impractical, those that can do it, are deadly. Every weapon you use allows you to attack 1 target, and dual wield if you're skill allows you to fight 2 targets far easier. Fighting with 2 weapons shows great skill Also, wielding 2 swords is badass. Most games that have dual wield, give the fighting style very cool animations It looks flashy for sure, but usually the animations use way too much motion and projection that it is predictable and impractible. A true veteran warrior would use the smallest movements and power he needs to get the job done, quick and easy, not turning, dancing, pirouette style fighting that leave 100 openings.
veyrah wrote: » It looks flashy for sure, but usually the animations use way too much motion and projection that it is predictable and impractible. A true veteran warrior would use the smallest movements and power he needs to get the job done, quick and easy, not turning, dancing, pirouette style fighting that leave 100 openings.
CROW3 wrote: » veyrah wrote: » It looks flashy for sure, but usually the animations use way too much motion and projection that it is predictable and impractible. A true veteran warrior would use the smallest movements and power he needs to get the job done, quick and easy, not turning, dancing, pirouette style fighting that leave 100 openings. Miyomoto Musashi, arguably Japan's most famous swordsman, wielded a weapon in each hand.