Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Supporter / Pre-order option without Embers or fluff?
randmbloke
Member
My Google-foo is not that great but I did try to search for this topic prior to creating this thread. If this was discussed please delete as necessary.
I want to support the game. I have no problem buying game time up front. But I do not want Embers or fluff to start. I do this in ALL games that have these same business model options (in game currency / fluff). If after I place my initial buy-in and enter a game I change my mind and decide I want in game currency for quality of life benefits I may do so...but later. Why is this not an option in the shop?
For example I would gladly pay for a package of $180us up front for 12 months game time and starting with Alpha One access. And I would even pay again in 12 months for another 12 if the game is not past Beta Two phase. I would even pay $240 for access to include a $60 download or $20/month for 12 months...as long as it didnt include the fluff. Maybe I'm the unique player base but I don't see how this option would be a bad thing. If anything this "middle-budget" option could pull in more revenue.
TLDR: $500 that is the only method of Alpha One access yet FORCES a player to acquire $335 fluff is not logical. As it is now I see this option really only for Promoters who have the $500 covered by their sponsors anyway.
I want to support the game. I have no problem buying game time up front. But I do not want Embers or fluff to start. I do this in ALL games that have these same business model options (in game currency / fluff). If after I place my initial buy-in and enter a game I change my mind and decide I want in game currency for quality of life benefits I may do so...but later. Why is this not an option in the shop?
For example I would gladly pay for a package of $180us up front for 12 months game time and starting with Alpha One access. And I would even pay again in 12 months for another 12 if the game is not past Beta Two phase. I would even pay $240 for access to include a $60 download or $20/month for 12 months...as long as it didnt include the fluff. Maybe I'm the unique player base but I don't see how this option would be a bad thing. If anything this "middle-budget" option could pull in more revenue.
TLDR: $500 that is the only method of Alpha One access yet FORCES a player to acquire $335 fluff is not logical. As it is now I see this option really only for Promoters who have the $500 covered by their sponsors anyway.
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This discussion has been closed.
Comments
This is the norm for other games: you spend IRL money and can sell in-game stuff for in-game currency.
HOWEVER! Your normal way-of-play is known as "Pay-to-Win", or "Pay-to-Convenience". One of the really cool things about Ashes of Creation is that the creative director has promised us that there will be NONE of that crap.
Not trying to sound snooty, BUT: It's not for everyone, and a great deal of us enjoy this facet of the to-be game, thus far.
Why cant there be an option to pay for game time / base game to get a key?
While at this time we have no plans to adjust our Pre-Order Packs, you can always keep an eye on our social media and news channels to see the latest!
I'm going to go ahead and close this thread out now, but please don't hesitate to reach back out if there's anything else we can help answer in the meantime!