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Remove Class Names

Class names won't matter, buffs (icons next to character's name) will show primary and secondary archetypes instead of the class name (because of cosmetics and transmogs stuff) along with the armor type you are wearing. So seeing this and seeing how people have issues with the class names, why not just let people name their own class in their profile and this will make people happy, people don't even refer to most classes because people don't know them, they have to talk I like "tank/mage." If they mention a class people will often ask them what archetypes are those, because seriously people will not use them.

So my suggestion is just to remove class names and let people call their combination whatever they want to call them, class names will probably fall into Roleplay anyway and profiles are mostly for RPers.

Comments

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    KarthosKarthos Member, Braver of Worlds, Kickstarter, Alpha One
    This is how you get people running around with "Ass Smasher", "Dick Kicker", "Greg's Mom" and "Fat Penis" as a class.


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    ViBunjaViBunja Member
    edited July 2021
    Karthos wrote: »
    This is how you get people running around with "Ass Smasher", "Dick Kicker", "Greg's Mom" and "Fat Penis" as a class.

    I do agree, but you know there will be a huge text box in everyone's profiles, right? So that's going to happen regardless this option is taken into consideration.
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    VhaeyneVhaeyne Member, Alpha One, Adventurer
    I would be all for just having the player select a (Tank, DPS, or Healer) Icon for PvE. In PvP of course this information would be useless as people would just lie to trick people. Letting the player also name their class or build is not a bad idea. You would see many people running around with the class "Big Dick DPS", but that is fine by me. Ultimately, I think it would be cool to just make up a name for your build and have others see it.

    You are right, the class name nomenclature is pointless in a game that allows for high build customization. I have been saying for decades that DDO needs to just allow people to choose role icons instead of class icons.
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    If I had more time, I would write a shorter post.
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    Would be nice for them to pick something and stay consistent with it. The current Alpha character creator references Class rather than Primary Archetype.

    I don’t mind Class = Primary Archetype + Secondary Archetype. Or just refer to the Primary Archetype as Class and the Secondary Archetype as Specialization. So eight classes with 64 specializations. That might even be referred to as Class Specialization since there are other ways to specialize via the augment system based on race, social associations, religion, etc.

    Seems like some players just get lost at archetype. Probably makes them wonder if they are dealing with a game or Jungian psychology.
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    DreohDreoh Member
    edited July 2021
    Would be nice for them to pick something and stay consistent with it. The current Alpha character creator references Class rather than Primary Archetype.

    I don’t mind Class = Primary Archetype + Secondary Archetype. Or just refer to the Primary Archetype as Class and the Secondary Archetype as Specialization. So eight classes with 64 specializations. That might even be referred to as Class Specialization since there are other ways to specialize via the augment system based on race, social associations, religion, etc.

    Seems like some players just get lost at archetype. Probably makes them wonder if they are dealing with a game or Jungian psychology.

    To be fair that's probably why they did "class" in the alpha. Since it is publicly viewable, until archetype mixing is actually introduced, just calling the primary archetype "class" reduces confusion for people new to the game just tuning into streams or videos.

    Or someone fucked up, that's also a possibility lol
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    pyrealpyreal Member, Warrior of Old
    In Asheron's Call (which didn't have a class system) if you didn't select one of the pre-selected skill packages (with names all over the place) you got the glorious title of: Adventurer
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    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    Or Class is just quicker and easier to fit in the UI of the Alpha.
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    And just to make sure you people know, class names won't exist as titles for your character, just your name, and guild, plus your buffs (primary archetype, secondary archetype, and armor type). Your class name will never be visible, only in your profile where there will be a backstory for roleplay, so just allowing people to name their class (which will only be for RP purposes), so everyone can name their own class and have fun, and PVPers will get nothing different than the rest of people. You could even name your class as it is right now and it will make zero difference.
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    GaluxGalux Member
    I'm all for naming my own class :D And if people would use this in weird ways then go ahead, as long as it isn't offensive to someone (which in that case people can just report)
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    Ebro EpaitoEbro Epaito Member, Alpha One, Adventurer
    Id like to see a "reputation" title system like in UO....karma & fame....

    ie....Glorious Lord Toyota Grand Master Paladin...its a mouthful for sure....bad karma Dread Lord Aries Grand Master Summoner....for those that like corruption ...or something like that...just a thought.
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    This link may help you: https://ashesofcreation.wiki/
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    Galux wrote: »
    I'm all for naming my own class :D And if people would use this in weird ways then go ahead, as long as it isn't offensive to someone (which in that case people can just report)

    Yeah! They don't plan on using the character's class hovering on the name, so it will be in the profile. Not many people will check the profile that isn't into RPing. So this will be a great addition for the Roleplayers.
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    I think it would be cool to have titles associated with race and potentially class that players unlock through simple mechanics.

    The first part of the title could be race, the second part could be associated with primary archetype.



    Example:

    Kaelarian Warlord <player name>

    Warlord could have a series of options based on gameplay unlocks that in which the player would choose from. Options from PvE, PvP, Crafting/professions. Perhaps something even with religions and node types.
    So many cool options.

    P.S.
    That shredder-esque armour is awesome looking!

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    edited July 2021
    But to be honest, I would not want to be on a battlefield with potentially a few hundred players and having this sea of letters all bleed together.

    It would be better suited with a visual proximity range if it was somethings that would be added to the game or at least some sort of visual restriction or toggle.

    Example:
    having it only show up if you select a target, groups members etc.

    It could be quite the pollution during combat especially with all the special effects current quality etc

    The more I think about it, the more problematic it seems in terms of visual pollution.

    Hmm..
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    But to be honest, I would not want to be on a battlefield with potentially a few hundred players and having this sea of letters all bleed together.

    It would be better suited with a visual proximity range if it was somethings that would be added to the game or at least some sort of visual restriction or toggle.

    Example:
    having it only show up if you select a target, groups members etc.

    It could be quite the pollution during combat especially with all the special effects current quality etc

    The more I think about it, the more problematic it seems in terms of visual pollution.

    Hmm..

    I do have to remind you that class titles will not be shown on your name. The plan for AoC is show Icons (called buffs) which will show primary and secondary (in form of icons) next your name. So you will never ever see anyone's class names unless you click their profiles. So why not just let players pick their class name instead. Class names in AoC don't even matter for game mechanics, it's just roleplay mechanics.
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    edited July 2021
    ViBunja wrote: »
    But to be honest, I would not want to be on a battlefield with potentially a few hundred players and having this sea of letters all bleed together.

    It would be better suited with a visual proximity range if it was somethings that would be added to the game or at least some sort of visual restriction or toggle.

    Example:
    having it only show up if you select a target, groups members etc.

    It could be quite the pollution during combat especially with all the special effects current quality etc

    The more I think about it, the more problematic it seems in terms of visual pollution.

    Hmm..

    I do have to remind you that class titles will not be shown on your name. The plan for AoC is show Icons (called buffs) which will show primary and secondary (in form of icons) next your name. So you will never ever see anyone's class names unless you click their profiles. So why not just let players pick their class name instead. Class names in AoC don't even matter for game mechanics, it's just roleplay mechanics.

    oh my bad, that is interesting!

    I suppose the titles/names wouldn't really matter then if it can be anything and only seen on your profile.
    So what are they going to do for actual debuffs and what not? more icons under the name aside from the icons beside your name.

    Also, where does your guild name go? under your name? or is it going to be an icon beside your name like in new world? Then you'd have several icons beside your name?

    Either way, it sounds like a lot of clutter around a name especially with the potential for many players around you.
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    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    People can call themselves whatever they want anyways.
    But, it's best for the devs to have official names so that we know what they're talking about.
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    Dygz wrote: »
    People can call themselves whatever they want anyways.
    But, it's best for the devs to have official names so that we know what they're talking about.

    They already have them. Primary and secondary archetypes.
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    ConradConrad Member, Alpha One, Adventurer
    I wish we could also name the cities however we want ngl. I really want to found Baldurs Gate in Verra xD
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    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    edited August 2021
    Precisely why we will be choosing from a dev-prepared list of names.
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    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    ViBunja wrote: »
    Dygz wrote: »
    People can call themselves whatever they want anyways.
    But, it's best for the devs to have official names so that we know what they're talking about.

    They already have them. Primary and secondary archetypes.
    Right. And the title of this thread says remove them.
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    NoaaniNoaani Member, Intrepid Pack
    Dygz wrote: »
    ViBunja wrote: »
    Dygz wrote: »
    People can call themselves whatever they want anyways.
    But, it's best for the devs to have official names so that we know what they're talking about.

    They already have them. Primary and secondary archetypes.
    Right. And the title of this thread says remove them.

    No it doesn't.

    The title of the thread is asking for the removal of class names, not archetype names.

    Thus, instead of talking about a Guardian, we would simply refer to them as tank/tank, or even tank² in this case.

    A Necromancer would then become a summoner/cleric.

    Now, I'm not a particular fan of this idea, but at least I understand it.
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    AerlanaAerlana Member, Alpha One, Adventurer
    i am neutral about it (more a problem with "tank" name as archetype :p)

    the arch1/arch2 is longer in discussion (also, will end with shorter word for all them soon enough... ) but it avoid to remember the 64 name when speaking in forum... Also, on the RP side (so ingame) the class name add a good thing, and a better feel than "hello you sumoner-cleric"
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    I like the idea of there being a skill level related to identifying people's archetypes by their class name. It's an extremely basic thing, but I always liked the sub identifier classes have always been. In a game with 64 classes it makes this kind of thing even more cool.

    Also the joke names for classes are immersion breaking and not the kind of humor that positively benefits the game. It just makes it feel stupid than anything else, so I'd rather it be somewhat serious. There will be plenty of things to joke about the game elsewhere in voice chat. xD
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    U.S. East
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    Yuyukoyay wrote: »
    I like the idea of there being a skill level related to identifying people's archetypes by their class name. It's an extremely basic thing, but I always liked the sub identifier classes have always been. In a game with 64 classes it makes this kind of thing even more cool.

    Also the joke names for classes are immersion breaking and not the kind of humor that positively benefits the game. It just makes it feel stupid than anything else, so I'd rather it be somewhat serious. There will be plenty of things to joke about the game elsewhere in voice chat. xD

    Don't worry, you won't be seeing the class names even in the current system unless you inspect their profiles and with that being said, profiles already have text blocks where you can upload anything you want, it can be anything silly, so your immersion is already easy to break because of this. My suggestion really doesn't change anything, you will never be able to see class names without accessing their profiles, what will be visible will be the archetypes.
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    mcstackersonmcstackerson Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One
    People can already have silly names, not sure why someone naming their class something silly would affect immersion anymore.
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    People can already have silly names, not sure why someone naming their class something silly would affect immersion anymore.

    I agree, they can already have names that are not immersive at all and that is something you can't block at all.
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    SongRuneSongRune Member, Alpha One, Adventurer
    You had me worried for a second there. Memorize all 64 class icons, to figure out if a player might gank me? So I went to the wiki.

    Let's clear up some facts. ViBunja is right. A player's class will only show up as an icon. There will be 64 icons to learn.

    Thankfully, ViBunja is also wrong. You don't have to scramble to open their profile, you can just mouse over their name. You'll get both the class name ("Magician"), and the archetype pair ("Bard/Mage"). An easy quick reference, and important in the heat of the moment.

    The moment I set a custom class name, you have to memorize 64 icons, or risk fighting my "C1eric" Assassin.

    From the wiki page "Nameplate":
    An icon will identify the character's class.[6]
    Hovering over the user's nameplate will show information such as level, their class name and archetype combo.[6]
    A buff icon indicates the character's gear and grade.[6][7][8]

    And the relevant development stream ("[6]").
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