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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Remove Class Names
ViBunja
Member, Alpha Two
Class names won't matter, buffs (icons next to character's name) will show primary and secondary archetypes instead of the class name (because of cosmetics and transmogs stuff) along with the armor type you are wearing. So seeing this and seeing how people have issues with the class names, why not just let people name their own class in their profile and this will make people happy, people don't even refer to most classes because people don't know them, they have to talk I like "tank/mage." If they mention a class people will often ask them what archetypes are those, because seriously people will not use them.
So my suggestion is just to remove class names and let people call their combination whatever they want to call them, class names will probably fall into Roleplay anyway and profiles are mostly for RPers.
So my suggestion is just to remove class names and let people call their combination whatever they want to call them, class names will probably fall into Roleplay anyway and profiles are mostly for RPers.
3
Comments
I do agree, but you know there will be a huge text box in everyone's profiles, right? So that's going to happen regardless this option is taken into consideration.
You are right, the class name nomenclature is pointless in a game that allows for high build customization. I have been saying for decades that DDO needs to just allow people to choose role icons instead of class icons.
This is my personal feedback, shared to help the game thrive in its niche.
I don’t mind Class = Primary Archetype + Secondary Archetype. Or just refer to the Primary Archetype as Class and the Secondary Archetype as Specialization. So eight classes with 64 specializations. That might even be referred to as Class Specialization since there are other ways to specialize via the augment system based on race, social associations, religion, etc.
Seems like some players just get lost at archetype. Probably makes them wonder if they are dealing with a game or Jungian psychology.
To be fair that's probably why they did "class" in the alpha. Since it is publicly viewable, until archetype mixing is actually introduced, just calling the primary archetype "class" reduces confusion for people new to the game just tuning into streams or videos.
Or someone fucked up, that's also a possibility lol
ie....Glorious Lord Toyota Grand Master Paladin...its a mouthful for sure....bad karma Dread Lord Aries Grand Master Summoner....for those that like corruption ...or something like that...just a thought.
Yeah! They don't plan on using the character's class hovering on the name, so it will be in the profile. Not many people will check the profile that isn't into RPing. So this will be a great addition for the Roleplayers.
The first part of the title could be race, the second part could be associated with primary archetype.
Example:
Kaelarian Warlord <player name>
Warlord could have a series of options based on gameplay unlocks that in which the player would choose from. Options from PvE, PvP, Crafting/professions. Perhaps something even with religions and node types.
So many cool options.
P.S.
That shredder-esque armour is awesome looking!
It would be better suited with a visual proximity range if it was somethings that would be added to the game or at least some sort of visual restriction or toggle.
Example:
having it only show up if you select a target, groups members etc.
It could be quite the pollution during combat especially with all the special effects current quality etc
The more I think about it, the more problematic it seems in terms of visual pollution.
Hmm..
I do have to remind you that class titles will not be shown on your name. The plan for AoC is show Icons (called buffs) which will show primary and secondary (in form of icons) next your name. So you will never ever see anyone's class names unless you click their profiles. So why not just let players pick their class name instead. Class names in AoC don't even matter for game mechanics, it's just roleplay mechanics.
oh my bad, that is interesting!
I suppose the titles/names wouldn't really matter then if it can be anything and only seen on your profile.
So what are they going to do for actual debuffs and what not? more icons under the name aside from the icons beside your name.
Also, where does your guild name go? under your name? or is it going to be an icon beside your name like in new world? Then you'd have several icons beside your name?
Either way, it sounds like a lot of clutter around a name especially with the potential for many players around you.
But, it's best for the devs to have official names so that we know what they're talking about.
They already have them. Primary and secondary archetypes.
No it doesn't.
The title of the thread is asking for the removal of class names, not archetype names.
Thus, instead of talking about a Guardian, we would simply refer to them as tank/tank, or even tank² in this case.
A Necromancer would then become a summoner/cleric.
Now, I'm not a particular fan of this idea, but at least I understand it.
the arch1/arch2 is longer in discussion (also, will end with shorter word for all them soon enough... ) but it avoid to remember the 64 name when speaking in forum... Also, on the RP side (so ingame) the class name add a good thing, and a better feel than "hello you sumoner-cleric"
Also the joke names for classes are immersion breaking and not the kind of humor that positively benefits the game. It just makes it feel stupid than anything else, so I'd rather it be somewhat serious. There will be plenty of things to joke about the game elsewhere in voice chat. xD
U.S. East
Don't worry, you won't be seeing the class names even in the current system unless you inspect their profiles and with that being said, profiles already have text blocks where you can upload anything you want, it can be anything silly, so your immersion is already easy to break because of this. My suggestion really doesn't change anything, you will never be able to see class names without accessing their profiles, what will be visible will be the archetypes.
I agree, they can already have names that are not immersive at all and that is something you can't block at all.
Let's clear up some facts. ViBunja is right. A player's class will only show up as an icon. There will be 64 icons to learn.
Thankfully, ViBunja is also wrong. You don't have to scramble to open their profile, you can just mouse over their name. You'll get both the class name ("Magician"), and the archetype pair ("Bard/Mage"). An easy quick reference, and important in the heat of the moment.
The moment I set a custom class name, you have to memorize 64 icons, or risk fighting my "C1eric" Assassin.
From the wiki page "Nameplate":
And the relevant development stream ("[6]").