This can be the first, and optionally last name (surname).[1] The name of the character's Guild is displayed next to their name.[2] The character's nameplate will deteriorate to give an indication of how much damage they have taken.[3][4][5] An icon will identify the character's class.[6] Hovering over the user's nameplate will show information such as level, their class name and archetype combo.[6] A buff icon indicates the character's gear and grade.[6][7][8]
Dygz wrote: » Easy to tell the OP has not played the Alpha. Where is Lt. Fiona?
CriminalCupcake wrote: » Why does it matter if they've played the alpha if they have an idea that they feel is worth sharing?
Dygz wrote: » CriminalCupcake wrote: » Why does it matter if they've played the alpha if they have an idea that they feel is worth sharing? Because they don't understand how difficult it would be, without nameplates, to find NPCs when they change locations after the Node progresses to a new stage. They are forming their opinions based on the gameplay of some other MMORPGs, rather than on the gameplay of Ashes. Which is significantly different.
CriminalCupcake wrote: » I didn't see any reference to any other mmos... Wondering how you got to that assumption? Just kinda seems like an idle thought.
Aerlana wrote: » For "usefull NPC moving after node progression" i think about 2 solution in general game design more interesting than only relying on nameplate 1) the position change but remains "the same" One example : the guys who gives citizenship should always be on the first level of the townhall Another : NPC related to artisan in a section to the node that can easily be identify. 2) not having those NPC to commonly dressed, if you dress them in a way they can easily be identify as special NPC it will helps a lot.
Dygz wrote: » CriminalCupcake wrote: » I didn't see any reference to any other mmos... Wondering how you got to that assumption? Just kinda seems like an idle thought. Idle thought is even worse.