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What happened to scale?

Potato BasketPotato Basket Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
What I'm trying to point out is less about proportions and more about the sense of scale

In older concept gameplay footage you can see the difference right away

In today's alpha everything seem to be shrunk and feels like the miniature version which is less convincing nor immersive

I guess it has to do with optimization, like a polygon diet to allow better performance

Hopefully at this stage it can still be relatively easily adjusted
https://www.youtube.com/watch?v=-VJkllNESnM
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