Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
What happened to scale?
Potato Basket
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
What I'm trying to point out is less about proportions and more about the sense of scale
In older concept gameplay footage you can see the difference right away
In today's alpha everything seem to be shrunk and feels like the miniature version which is less convincing nor immersive
I guess it has to do with optimization, like a polygon diet to allow better performance
Hopefully at this stage it can still be relatively easily adjusted
https://www.youtube.com/watch?v=-VJkllNESnM
In older concept gameplay footage you can see the difference right away
In today's alpha everything seem to be shrunk and feels like the miniature version which is less convincing nor immersive
I guess it has to do with optimization, like a polygon diet to allow better performance
Hopefully at this stage it can still be relatively easily adjusted
https://www.youtube.com/watch?v=-VJkllNESnM
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