Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
What happened to scale?
Potato Basket
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
What I'm trying to point out is less about proportions and more about the sense of scale
In older concept gameplay footage you can see the difference right away
In today's alpha everything seem to be shrunk and feels like the miniature version which is less convincing nor immersive
I guess it has to do with optimization, like a polygon diet to allow better performance
Hopefully at this stage it can still be relatively easily adjusted
https://www.youtube.com/watch?v=-VJkllNESnM
In older concept gameplay footage you can see the difference right away
In today's alpha everything seem to be shrunk and feels like the miniature version which is less convincing nor immersive
I guess it has to do with optimization, like a polygon diet to allow better performance
Hopefully at this stage it can still be relatively easily adjusted
https://www.youtube.com/watch?v=-VJkllNESnM
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