Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Feedback: Helpful Quest System changes
truenoir
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Just wanted to point out something that might actually help improve the quest system not feel so hard to use.
When picking up multiple quests and you go to an area where the quest is located aside from the blue animation that you are in a location that one of the quests in your log is for. It would be nice if the quest for that one specifically raises to the top of the list with some kind of highlight. This way you get visual indication of what quest is nearby and it makes questing overall a better experience.
When picking up multiple quests and you go to an area where the quest is located aside from the blue animation that you are in a location that one of the quests in your log is for. It would be nice if the quest for that one specifically raises to the top of the list with some kind of highlight. This way you get visual indication of what quest is nearby and it makes questing overall a better experience.
3
Comments
A friend and I finished over 10 quests together, which 2 of them glitched and disappeared to one of us when turned in by the other person, both of us got the XP but the next step of the quest for one of us straight up disappeared and the person that got the glitch can't get the quest anymore.
Turning in quests fast while the other person is coming to the NPC or in the middle of a dialogue apparently can break the quest too.
Would be easier if the group gets shared progress to the quest but each person is in charge of turning in and getting new quests no matter what. Even if one person is just killing x mobs for fun but still helps progress for his friend that needs x mob for his quest.
I've lost the count of how many people forgot to get the new quest because they thought they got it but it was just the other party member turning in.
Cheers
I haven't even parted but that does sound pretty frustrating sounds like it wouldn't hurt to have a feature that lets a party pickup a quest or turn in a quest together that way its not a cluster of bad
College Lessons
I've tested it and some quests that did glitch while in party didn't glitch while solo. I am not sure why it is.
Solution was to do quests together but not in group just to avoid.
It would be awesome if the quest log had a setup. People who wanted to set the text size, have it move the quests by current zone, hide quests if they are more than x number of levels higher than you, ect.
Years ago in WoW I used the addon Carbonite. It would show you where a quest objective was for multiple quests are by circling the area where the objective is. The current way puts a dot but I don't see a way to have it show multiple quest objectives.