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Timers

Menda GoodbodyMenda Goodbody Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
edited July 2021 in General Discussion
First let me say that I fully understand this is an alpha and there will be 100's of balancing issues even before the beta and 100's of more during the beta. I have alpha and beta tested many MMOs in my many years, including Meridian 59, EQ, Wow, just to name a few. That having been said....

Please cut down the timers after a fight and during gathering. The delay is killing me. It is SO boring.

Kill creature...
You can not gather while in combat...
You can not gather while in combat...
You can not gather while in combat...
You can not gather while in combat...
You can not gather while in combat...
You are gathering a flower...
You are gathering a flower...
You are gathering a flower...
You are gathering a flower...
Finally, I get the flower.

First, why is there any time after combat I have to wait to start to gather resources? Am I just too tired to pick up a flower for 5 seconds? Is there some balancing issue I am not getting? I was in the woods and saw a tree I wanted to cut down next to a spider. I killed the spider and the tree was right there. I was clicking over and over to get the tree. Some guy walks up a couple of seconds later, chops the tree down and walks away. Why? Why is this a thing?

As far as gathering time, I get it should not be instant. But how about one second, maybe two? In Elder Scrolls Online, it would take about 3 seconds to gather something, but you could put passive skills to cut the time to one sec of gathering. Hopefully that can be done here.

However, for right now, in the alpha, could you cut the time down a bit? Thanks!

:)

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