Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
My name
Menda Goodbody
Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
I don't need to see my name above my head. I know MY name. It would look a lot better if the name above my own character was not there.
Also, as a side note, you need a "screen shot" mode. I would like to zoom into first person for a screenshot or be able to make my character not on screen so I can get a clear shot of what I am looking at.
Thanks!
Also, as a side note, you need a "screen shot" mode. I would like to zoom into first person for a screenshot or be able to make my character not on screen so I can get a clear shot of what I am looking at.
Thanks!
1
Comments
Your point?
I mean do you think they want no feedback?
Steven says all the time that it's just a basic UI.
Maybe... maybe not.
Here we are in alpha 1 : Tests are around the skeleton of the game : node base system, how server manage lot of people in siege, and kind of things.
Even the 3 archetype we have are not really tested, they are here to allow us to play the game and so, do the tests.
Alpha 2 will add most game system : all archetype, and so the class system, boats, etc.
Beta the beta will be close to what the game is (but not yet the game itself). so during beta 1 or 2 we will have the final UI, the final map, quests, the balance between class will be done at those step also.
Good game design allows for the user to adjust UI settings to degrees. Intrepid has a good team, so I would be very surprised if the customization of the UI, especially with something like name plates, was weak.
Perfectly fine to state player preferences now so that it increases the likelihood of Intrepid building it that way.
My personal opinion/desire is to have name plates only appear on targeted characters or objects. I also think line of sight should apply to make a character or object targetable. Terrain, like tall grass, should block line of sight.
And yes, there is an advantage of having all name plates visible, especially for a tank, in order to assess the threat more quickly. I just think fewer name plates make the game cleaner. Again, this is just a personal preference. Perhaps a toggle to switch on name plates when in group tanking is fine.
Even if it's not immediately an option, it's hard to image the game launching without this as an option.
Screenshoting is a no brainier
I also agree that it is alpha and these items or changes are not necessary or important in an alpha, but its a good point to bring up just incase the devs didn't think of this lol
member of Gray Sentinels
I would consider the UI to be incomplete without options for nameplates.