Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Crafting
Leyphon
Member, Alpha One, Alpha Two, Early Alpha Two
I like crafting in games and I feel it's oddly satisfying. I found crafting in the A1 enjoyable except for 1 thing. Having to buy schematics for each thing you are crafting. For example: Making 5 swords. You have to buy 5 schematics in order to make all 5 swords instead of "learning" the schematic and having it be an option at the anvil and alchemy table. I am definitely not a supporter of that aspect of crafting. Anyone else think the same?
1
Comments
It is hard to test crafting mostly because stone is so difficult to come by at the moment.
With all that said, I think conceptually using schematics in this way doesn't make much sense. Just introduce a unique rare drop for each type of weapon/armor, and it has the same effect on the economy and also makes more sense.