Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Size of Verra
Khronus
Member, Alpha One, Alpha Two, Early Alpha Two
In LazyPeons recent video he mentions that alpha island is roughly 17% of what the game world will be upon release. I'm assuming and hoping his information on this is incorrect. Does anyone have any additional insight on this topic?
Alpha island contains 9 nodes and there will be 103 nodes with 5 castles. If anything, based on simple math, alpha island is roughly 1/11th of what the world will be and this is not counting the under realm. Considering an alliance "currently" is able to have 1200 members, I am afraid of zergs controlling massive areas. If LazyPeon is correct, the world will be entirely too small.
Alpha island contains 9 nodes and there will be 103 nodes with 5 castles. If anything, based on simple math, alpha island is roughly 1/11th of what the world will be and this is not counting the under realm. Considering an alliance "currently" is able to have 1200 members, I am afraid of zergs controlling massive areas. If LazyPeon is correct, the world will be entirely too small.
0
Comments
https://ashesofcreation.wiki/World_size
Wow I completely missed that haha. I guess only time will tell if 1200 people (and more in a second/third alliance) will be able to completely zerg all content and roam without a care in the world.
What is intended, i find it small also (it includes land AND water)
it will make not really close, and easy to figure out... it is said that we have 9 node, and in "final" game in the same area there would be 18-20 node. so 2 time what we have, it makes node quite close. (and the biggest will be 0,2 km² also. Metropolis will have a diameter of 0,5km.
It is also not so small. traveling from east to west of the map without sea on the way already take long time.
For "will 1200/2400/4800 people be able to zerg" the problem is not so the size of the world but also the population size, and how much is needed to avoid decay of a TX node. or if you prefer, population needed to make living enough a metropolis.
A village can have 0 guild patron
A town can have 1 guild patron
A city can have 2 guild patron
A metro can have 3 guild patron
With those indication we can think it will need A LOT of people to decently populate 1 metro ZOI, and there will be 5...
and about "zerg and roaming" i don't remember where i did read it, but would need around 1h30-2h to go from north to south (can't remember where i did read it so maybe totally false) it helps to consider how fast any guild can "rush" all. (with 2 continent, so need time to make boat to go to the other one if you want to know time for a guild to clean all PvE content at least once)
To have any idea about all of it, have to wait beta 1 i think (or if steven/any dev speaks about it before)
Guilds have a MAX of 300 members, assuming that they only put points in guild size. I highly doubt that will be a norm however, so alliances may vary in sizes a bit.
The #s mentioned (1200, etc.) is assuming that all your members are online at the time.
Controlling territory will be a large part of the game. World should be big enough to handle multiple areas, as there's supposedly going to be 5 metropolis' per server. If one guild/alliance is heavily controlling one area, there will be plenty of opportunity for a player to change their citizenship to a more friendly environment if they're not happy in the area they're in. There's also multiple servers, if one doesn't like the one they're currently on.
I don't know the back end node mechanics, but I think the leveling should be exponential. Even if a max 1200 alliance can't actively control all poi, it won't matter if small alliances (say 60-120) cannot actively grow a village.
member of Gray Sentinels
here we have 70km² map with a later Steven says about alpha1 map.
Final map will be 480km² (both including water area. and nothing known yet about %of sea area in final map) + 100km² of underrealm.
Also, wiki information are not young, things could change.
I would like for it to take 30 to 45 minutes on mount to get across the castle region, or else a zerg can definitely have impacts around the world.
🤷♂️ Can't find the video, sorry mate