Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Why 3 years ago it used to look a lot better?
Potato Basket
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
https://www.youtube.com/watch?v=SdKW8EtLn_E
https://youtu.be/QRETPXuUEJs?t=390
Following the project from the Kickstarter I've watched every livestream ever since
I might be the only one that cares but I can't help but notice the graphical degradation that's happening over time with the game
I understand that graphics are not what's most important but watching gameplay footage from 3 years ago compared to playing todays alpha something feels very off
The sense of scale is very miniature and toy like in comparison
That simply lost its magic for me
The sense of the huge scale was also prevalent throughout many monthly live streams up until some point
I speculate they probably had to compromise on graphics in favor of performance for large scale battles
Hopefully it was done only for the sake of alpha where things are very unoptimized so the environment will get back to feel huge and immersive as it was if not more further down the road
Regardless, I'm very impressed with the backend performance and the progress that has been made so far
Excited for the future
https://youtu.be/QRETPXuUEJs?t=390
Following the project from the Kickstarter I've watched every livestream ever since
I might be the only one that cares but I can't help but notice the graphical degradation that's happening over time with the game
I understand that graphics are not what's most important but watching gameplay footage from 3 years ago compared to playing todays alpha something feels very off
The sense of scale is very miniature and toy like in comparison
That simply lost its magic for me
The sense of the huge scale was also prevalent throughout many monthly live streams up until some point
I speculate they probably had to compromise on graphics in favor of performance for large scale battles
Hopefully it was done only for the sake of alpha where things are very unoptimized so the environment will get back to feel huge and immersive as it was if not more further down the road
Regardless, I'm very impressed with the backend performance and the progress that has been made so far
Excited for the future
0
Comments
Not saying it's not pretty
But why at even earlier stage it seems like they had solutions for problems that exist today for some reason
For example the cloak clipping, it didn't happen then but it happens now
Physics in general seem like they've worked better
I’m confident that the end product will be beautiful.
The cloaks clip sometimes but I'm not concerned about that in an Alpha as the devs continue to play with the physics. I expect them to fix that eventually.
Not sure where you heard ‘2-3 sprints’. Alpha 1 lasts until sometime next year. It’s July 2021, two-week sprints means there are about 10-12 sprints left in ‘21 plus whatever sprint cycles they plan next year.
Alpha 2 has been quoted as starting when the game is ‘feature complete.’ That doesn’t mean optimized. So, patience is key. 🤗
You are talking about something completely different.
Graphics iterations are not a time-based thing, it’s a technical process.
I am also referring to the state at release. That means optimized.
Was there a quote that quantified the number of iterations (your definition)?
This, plus the fact that the content we saw back then was essentially curated - they only showed us what they wanted us to see.