Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Death, Rez and Run, Stepping into a fight, visually impaired, haresting
penetrate
Member, Intrepid Pack, Alpha Two
When you can run to the bottom of a raid dungeon then respawn next to final boss I think there is concern. Perhaps no mounts inside a dungeon or building and a rez at bottom that still requires a group fight to get to boss? BUT if it is more difficult to fight your way down, perhaps make it easier to leave such as a portal at the bottom. Would not want to be left at the bottom of a raid dungeon and not be able to get back to town and delete my character:( Again I doubt the mobs were put into a dungeon to run by solo to get to the boss. *
Respawn points are a problem next to raid mobs in open world. Rez and Run [back to the mob] should not be a strategy. Perhaps once engaged you cannot rez unless a cleric does it for realism or, although I would dislike this, make it no mount and slow walk from rez point back to the raid mob your group is fighting. Should be a concern for PVP also.
The "step into battle" is terrible when it creates a "out of arch" situation. Also, to always be pulling you forward even when you are trying to step back while still fighting is just bad. To be pulled into the mobs body doesn't look realistic. I wish it would be removed. If I want to step into a mob I have a key for that. This will be a problem when we have other CAs and classes in the game that are CA directional such as must be behind etc.
I hope in the actual game there is far better targeting for healers. If we could get target through the group member selected that would be best or even the F keys. Something please.
People running through mobs on a mount of equal or higher levels should have a chance of being knocked of their mount or stunned or something. Mobs are in the world for a purpose not to run past. There should be danger. *
I would hope for the option to increase font size of quests and possibly a bigger color difference when a CA is on cooldown that someone who is visually impaired can actually see. Also a drop down menu for often used chat options such as guild, tell, group, raid shout etc.
Although I believe there are consequences to fighting I am concerned when you drop items and also have death debt it will restrict players willingness to help others in need, invite new or lower level players to a fight and restrict players to fights that are way below their level. Would I help someone random non guildie clear a dungeon for a quest when I could end up with huge death debt?
Finally harvestable trees should reflect differently so you know what type of tree it is just like rocks and bushes. We could end up with people harvesting all trees even levels they do not need just to get what they do need which would make it difficult for others to find harvestable trees in their range.
*Mounts are a privilege not a right.
Respawn points are a problem next to raid mobs in open world. Rez and Run [back to the mob] should not be a strategy. Perhaps once engaged you cannot rez unless a cleric does it for realism or, although I would dislike this, make it no mount and slow walk from rez point back to the raid mob your group is fighting. Should be a concern for PVP also.
The "step into battle" is terrible when it creates a "out of arch" situation. Also, to always be pulling you forward even when you are trying to step back while still fighting is just bad. To be pulled into the mobs body doesn't look realistic. I wish it would be removed. If I want to step into a mob I have a key for that. This will be a problem when we have other CAs and classes in the game that are CA directional such as must be behind etc.
I hope in the actual game there is far better targeting for healers. If we could get target through the group member selected that would be best or even the F keys. Something please.
People running through mobs on a mount of equal or higher levels should have a chance of being knocked of their mount or stunned or something. Mobs are in the world for a purpose not to run past. There should be danger. *
I would hope for the option to increase font size of quests and possibly a bigger color difference when a CA is on cooldown that someone who is visually impaired can actually see. Also a drop down menu for often used chat options such as guild, tell, group, raid shout etc.
Although I believe there are consequences to fighting I am concerned when you drop items and also have death debt it will restrict players willingness to help others in need, invite new or lower level players to a fight and restrict players to fights that are way below their level. Would I help someone random non guildie clear a dungeon for a quest when I could end up with huge death debt?
Finally harvestable trees should reflect differently so you know what type of tree it is just like rocks and bushes. We could end up with people harvesting all trees even levels they do not need just to get what they do need which would make it difficult for others to find harvestable trees in their range.
*Mounts are a privilege not a right.
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