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Mage Blink Being Cut Short By Terrain and Collision - Feels Bad More Often Than Not

SockskiSockski Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
I have loved playing mage so far, but one piece of feedback I have is that the way the blink ability gets cut short so easily often feels pretty bad. I understand that neither the skills nor the combat systems are in their final designs, but that is why I'm giving feedback while I can. I don't think the blink should collide with mobs/players/terrain as long as you can see where you're going to land.

The concept of being a mage and being able to "blink" to another place makes me expect that collision won't be a problem. So it is quite immersion breaking and generally disheartening when I blink and am blocked by something that causes my blink to only go a tiny distance.

If I want to blink behind a mob while fighting it, which would be a very normal "I'm a mage that can teleport, let me disorient you by going behind you" use case, I can't do it if the mob is in the way.

If I'm trying to blink up a hill, or even just straight ahead on flat terrain, but there is a little mole hill or rock in the way, the blink stops short, which feels really bad.

Thank you for hearing me out, and keep up the great work with developing AoC!

Comments

  • HillefuegoHillefuego Member, Alpha One, Alpha Two, Early Alpha Two
    I agree that you should be able to blink on a slope but you shouldn't be able to blink through objects. I imagine it would be too good for mages to be able to break line of sight so easily.
  • FisherFisher Member, Alpha One, Alpha Two, Early Alpha Two
    World of Warcraft had (has, arguably) this problem since vanilla. It would also get stuck on tiny pebbles and move you only a few inches instead of the full distance.

    At the very least, not being able to blink past/through enemies is an absurdity that must be fixed for that spell to have any use.
  • HillefuegoHillefuego Member, Alpha One, Alpha Two, Early Alpha Two
    I agree with @Fisher about being able to pass through enemies by the way, just not terrain.
  • RockHoundRockHound Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited July 2021
    I look at Blink as a worm hole. It's a step into a dimensional rift that takes you from point A to B, but you need to aim it... going through small objects, aka. players, creatures, trees, rocks ect. should be just fine, but you have a finite distance, and you need to aim it... so if you blink yourself into a mountain, or a tree... you should immediately start taking damage because you're in a freekin' mountain, or tree. You should hope that you don't die before your cool down is up so that you can blink back out of that mountain, or tree. Mages are supposed to be smart... don't Blink into an object. I just feel that Blink is a very powerful ability that should have consequences attached to it that are skill based.
  • AsraielAsraiel Member, Alpha One, Alpha Two, Early Alpha Two
    blink thru mobs or other players i agree that should be possible but not thru solid objects i had sometimes the issue that i got blinked into objects. but i like the skill a lot does know simular skills from other games (mages) and i even think blink is a bit to powerfull since you can blink in every direction and as beeing a skill that also can cause dmg on level 2 and dont getting you into battle mode is very op.

    a known blinklike ability i know from a other game was a backstep teleport it did teleport the user backwards a few meters so useing it to run away from other players was a tricky task cause you had to turn around use the skill and turn around again to get away. the blink currently leaves every direction open so the attacker doasnt know in which direction you teleport and with no colition with other users you could also teleport behind him so he looses you as a target.
    i would like to have some directional locks on it for balancing reasons so that it may only be useble for backwards blinking or diagonal backwards
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