Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Lackluster Passives
Malapapas
Member, Alpha One, Adventurer, Alpha Two, Early Alpha Two
Hello. Over the past week I have played all 3 classes up to ~ lvl 10. Also, during Siege when they boosted to lvl 15 I got to experience at this level as well. The one common theme across all characters for me is how lackluster 80% of all passive nodes are. Given they cost 2 points instead of 1 like the skills do, most of these were meaningless and not worth investment. Its possible that at release once gear and stats are fully realized something like 1% mana regen might be more useful (although somehow I doubt it...).
Suggestion (1) Similar to the skills section where there are 3 tiers, make the passives 3-5 tiers at 1 pt each. This will make the choice of picking a skill vs passive more difficult.
Suggestion (2) Add passives that are more unique i.e. for casters maybe something like a chance to trigger a shield on enemy hit preventing damage for x seconds. Even if this was a 5% chance for only 3-5 seconds with a cooldown it would probably be more enticing than a 1% mana regen...
Suggestion (1) Similar to the skills section where there are 3 tiers, make the passives 3-5 tiers at 1 pt each. This will make the choice of picking a skill vs passive more difficult.
Suggestion (2) Add passives that are more unique i.e. for casters maybe something like a chance to trigger a shield on enemy hit preventing damage for x seconds. Even if this was a 5% chance for only 3-5 seconds with a cooldown it would probably be more enticing than a 1% mana regen...
2