Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Gnada's Alpha One Week 1 Testing Feedback
Gnada
Member, Alpha One, Alpha Two, Early Alpha Two
Gathering
Far too few nodes in off the beaten path areas. Would expect to find more ore in rocky areas, for example.
Far too few nodes near the starter (portal) area. It's faster to go all the way across the
map to complete the lvl 1 "build a wand/sword" quest than to search in the starter area for wood and ore
Cooldown time to get out of combat is too long. Suggest just allowing mining while in combat.
General
Skill usage doesn't feel crisp
Changing passive and active skill build while on a mount prevents future use of mount sprint.
Need target of target, assist functonality for grouping (especially healing)
Server/Client Performance
Raid frames do not update consistently, bug out, or show inaccurate info at times
Health bars do not always update when a player is healed
Mobs sometimes "load" into view as you pass them, leads to ambush effect.
Saw more instances of poor server performance than Alpha preview weekend. Mostly during boss encounters.
Includes some instances where only a single party was involved, but boss seemed to be lagging, skipping animations
or generally not performing well.
QUESTS
Many quests are bugged any unable to be completed
Unfortunately, didn't get to compile a list before the servers went down
Far too few nodes in off the beaten path areas. Would expect to find more ore in rocky areas, for example.
Far too few nodes near the starter (portal) area. It's faster to go all the way across the
map to complete the lvl 1 "build a wand/sword" quest than to search in the starter area for wood and ore
Cooldown time to get out of combat is too long. Suggest just allowing mining while in combat.
General
Skill usage doesn't feel crisp
Changing passive and active skill build while on a mount prevents future use of mount sprint.
Need target of target, assist functonality for grouping (especially healing)
Server/Client Performance
Raid frames do not update consistently, bug out, or show inaccurate info at times
Health bars do not always update when a player is healed
Mobs sometimes "load" into view as you pass them, leads to ambush effect.
Saw more instances of poor server performance than Alpha preview weekend. Mostly during boss encounters.
Includes some instances where only a single party was involved, but boss seemed to be lagging, skipping animations
or generally not performing well.
QUESTS
Many quests are bugged any unable to be completed
Unfortunately, didn't get to compile a list before the servers went down
1
Comments
Skill usage not being crisp I would expect to change after they implement the new combat system in phase 2.