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General feed back so far

KreedKreed Member, Alpha One, Alpha Two, Early Alpha Two
Game speed

To start I find game play movement wise in combat and general travel just sluggish.


• While grinding some mobs I had encountered a sudden increase in speed. Roughly just short of the sprint speed as a regular speed. This improved the combat dramatically for the aim action targeting play. I was not sure if it was a bug or if the devs had turned up the speed so I did check in globe, some said it seemed so and others said it didn’t seem to.

• Regardless, I found the game play way more desirable and by far, a lot more enjoyable. It had removed that sluggish feeling in movement. It also seemed to carry over onto the mount and made the mount feel more like a natural movement. Regular speed when you watch the mount looks like its in slow motion on the long legged mule. With the speed boosted it felt and looked like it was not stuck molasses anymore.

• After logging out to try and reset the character I found the regular game play back to playing just so sluggish as I have since I started playing. The next day I ended up doing the questline that had speed boost as an option temporarily. It was very similar to the game play speed the previous day, maybe slightly faster, at this point I was also able to slot the passive 5% boost speed so I did some resetting and switched back and forth between the two to compare. Just the 5% increase didn’t really feel much of a difference but the quest speed boost was far more.

• I would like to see the game speed be adjust a bit, doesn’t need much just enough to get rid of the sluggish feeling on mounts and characters. The speed percentage option in passives should be a higher number than 5%. The speed for the character to start would be 50% ish less than the quest speed buff and the upgrade bring it up to around 75- 80% ish of the quest speed buff? Just to give a reference.

Falling through the world
• Repeatedly fell through the world anytime I went to switch character screen and then load back into the game. This was everywhere no matter where. Ctrl+ T didn’t always snap me to a spawn point, even with repeated keying it kept falling into the water below, I am guessing the character was simply to far from any spawn point.

Random Deaths
• Not sure what would happen here other than running along and sudden death would occur. No mobs, no devs around, no other players. The first time I didn’t find any loot left behind and didn’t check to see how much I may have lost. The second time I was on my mount when it happened, this time I can confirm no loot was removed from my bag and nothing left on the ground. Same thing, no cause just dead instantly.

Loot and death
• When the Alpha 1 started I often did not ever see a sparkly spot indicating where I did and dropped loot. I would have to find my dropped loot by running to the exact area and run back and forth until the E would pop up. This changed for the better after the server was updated and reset, however on occasion the loot would still not sparkle where I had died. ( And No someone didn’t scoop it up, I had a watcher and I have been very near spawn points)

• Tombstones do not mark on the map, they do however show where the character actually is currently standing, but not the site of where the death occurred.

• PVE NPC death, there should be a timer for that loot set so it gives the player a chance to get back and find it before another player can pick it up. If the player doesn’t come back after a certain period of time then it unlocks for other players to find.

• PvP death, I am fine with they can immediately grab the loot you drop on death.
• Still not sure if 50% is the right number yet on what you lose. At the moment I think it is to much.

Action targeting
• I find the targeting reticle to low and makes for awkward camera angles.
• Target hit boxes on mobs needs refining still.
• I personally prefer action targeting compared to tab targeting, I do like the ability to switch back and forth on occasion. The hybrid system gives people choice to do either or. Both need to have some refining so either plays smoother and better overall.
• I cannot what until the UI interface can be adjusted and moved around

Server notifications
• Any major server announcements like node upgrading, city voting, or devs stating messages needs to be a much smaller banner and higher up, this in your face blocking views while in middle of a fight is annoying…

Other options and menu
• Graphic settings and refining wont come soon enough
• Sound options to turn music off, not soon enough.
• Mounts should have their own separate bag.

Looking forward to
• Character creation that’s far more customizable.
• Overall game mechanic refinements.
• Corruption system for PVP implemented
• Consideration to have towns and cities more developed.
• PvP disabled while people are talking to vendors ?
• Banking to store resources gathered.
• "H" being the mount up and dismount
• Place holders being replaced.
• Chat window with other tabs, guild, system notice, group ect..

Comments

  • KreedKreed Member, Alpha One, Alpha Two, Early Alpha Two
    Additional findings on recent game play.
    1. Character needs to come out of combat far quicker than it does currently. If mob dies it should be immediate. Some suggest harvesting while in combat, this would make sense when in larger groups.
    2. As stated above game speed and movement of character along with mount needs to be moved up a notch or two. Game play becomes significantly better. No wonder people were using the quest speed boost so much to counter the sluggishness of the current character / mount speed.
    3. Cleric should not enter combat when they heal themselves when they are not in combat.
    4. I hope this up coming patch refines and adds some new features...
  • AOCCrafterAOCCrafter Member, Alpha One, Alpha Two, Early Alpha Two
    Great feedback kreed 👍
    “There’s absolutely no limit to what plain ordinary working people can accomplish, if they are given the opportunity, encouragement and incentive to do their best”.
    -Mr. Sam Walton
  • truelyyytruelyyy Member, Alpha One, Alpha Two, Early Alpha Two
    speed boosts should remain low, adding 20% speed boost for one passive would break PvP. 5% for one passive is fine especially is there are other speed boosts you can gain.
  • KreedKreed Member, Alpha One, Alpha Two, Early Alpha Two
    truely wrote: »
    speed boosts should remain low, adding 20% speed boost for one passive would break PvP. 5% for one passive is fine especially is there are other speed boosts you can gain.

    It wouldnt break PvP if everyone was sped up equally. The game play itself is just a bit to slow movement wise.
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