Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Nodes and Questing
Arthus Dawnbreaker
Member, Alpha One, Alpha Two, Early Alpha Two
If nodes determine what quests you do when a node levels up or de levels doesn't that dictate what quests you unlock or are doing? What happens when a node de levels or levels up and your still doing the previous node levels quest? Are you still able to complete that node level's quest or does it lock it. Will those quest givers from the previous node level still be available if you level up with node or deliver it? Its confusing to me still how this all works. If nodes change the landscape of the world and how its played how does the play change in the middle of leveling certain quests that haven't been completed yet? Do those npc's disappear?
member of Gray Sentinels
0
Comments
Node destruction might be a problem. Those quest givers will disappear.
But, what happens when a different race takes over the Node when it pops from Town to City? Those quest givers will disappear, too.
I don't think a node will de-level anymore. My understanding is that there were too many impacts that rippled outward.
member of Gray Sentinels
Other quests would be dungeon related probably, or be given by the mayor's choices and will be returned to some guy in the city who will still be there when it levels up.
The only time i expect to be not able to finish a quest is when the mayor decides to change something, and that quest is no longer required.
I'm dithering since I heard this on @Jahlon's Day 3 Alpha 1 stream that nodes will not de-level, but of course I can't find the exact moment to link it. Doesn't look like this is reflected in the wiki, but I know there is some lag with the NDA lift and the wiki being updated too.
"With regards to how Nodes progress territorially and how they de-level, atrophy being the only mechanic that allows a Node to de-level as opposed to be destroyed... The atrophy design needs some significant testing. There are intrinsic problems with reducing a Node's level as opposed to removing the Node and it may be possible I'm just gonna say now that we don't actually atrophy Nodes to de-level but rather accrue atrophy points that must be replenished over time; and if not it begins to disable services and further compound the atrophy problem; at which point when it reaches a certain atrophy point then the Node would just disappear."
--- Steven
member of Gray Sentinels