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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
PvP/Ganker-(Protection)?
Lilithalia
Member
At the risk of sounding like a thousand times before - please forgive me!
I am very interested in this game and my guild is already on pins and needles. However, we also have - including me - a very high proportion of PvE members, so quite balanced compared to the PvP part. What about functions, regarding gankers or players who want to farm you completely? Now this is not hyperbole - we all know exactly how selfish, sadistic and misanthropic these PvP players can be.
Steven has often emphasised that he will take precautions against this, but so far we have only seen the issue with red players and purple players, right? Do you think there will be something else or is that enough? I have heard from many PvP players so far that this status is actually of little interest to them. We are in alliance with a few guilds, including quite a few PvP players, and we have received similar feedback.
I am looking forward to your feedback! Thank you very much!
I am very interested in this game and my guild is already on pins and needles. However, we also have - including me - a very high proportion of PvE members, so quite balanced compared to the PvP part. What about functions, regarding gankers or players who want to farm you completely? Now this is not hyperbole - we all know exactly how selfish, sadistic and misanthropic these PvP players can be.
Steven has often emphasised that he will take precautions against this, but so far we have only seen the issue with red players and purple players, right? Do you think there will be something else or is that enough? I have heard from many PvP players so far that this status is actually of little interest to them. We are in alliance with a few guilds, including quite a few PvP players, and we have received similar feedback.
I am looking forward to your feedback! Thank you very much!
2
Comments
There wont be random killing/gamging.
It is too painful for people to kill peaceful players.
You might die to a random player, without fighting back, once a month or two.
If you are not interested in fighting other players dont expect to PvE in prime locations.
The focus of the game is open world pve and pvp.
There currently isn't anything to stop the type of player you are talking about. I know the type you mean. As long as you've actually clearly read all of the measures in place, you're as up to date as it gets.
Basically, even though the wiki is out of date, this is one of the places where there isn't a whole lot of 'stuff that has been said or hinted at' which needs to be added to the wiki, according to what I've watched from the Ashes content sources/streams/channels, and I watch basically everything.
You can hope that the thrill-seekers can get their dopamine hit through combat with stronger opponents, or you can band together more strongly using one or two of the game mechanics and hope that the potential for loss of gear, or just 'being so weakened in PvP that they can no longer actually win the fight', handles the problem.
But obviously as many of us have experienced, doing that requires 'letting the ganker kill you multiple times'.
I'm pretty certain there will also be people whose entire 'fun' will be 'how many peaceful players can I manage to kill with dampened stats?' so pure PvE players will be at disadvantage if they don't even try to fight back against players who are already red (and take the chance that the player is one of those people).
Other than that, all you can do is hope that the difference between the sort of player that does this in Black Desert and Ashes will be that the ones in Ashes don't want to lose gear when they die. If they work around that, then as of now, there is nothing else that I've seen anywhere.
Oh, and no, I know better than to think this will be enough to prevent 'people farming you completely'. You have to decide for yourself, how much of that is acceptable in a game, for you, and hope Ashes hits that mark. If the player's choice is 'I don't want to ever be farmed by someone for fun', Ashes is probably not a suitable game.
@George Black You will not be enjoying your time in Verra if you really think people won't be killed randomly for their loot or simply just because you are in the wrong place at the wrong time. I won't be killing players lower lvl than me but if someone is not a local citizen, same level or above and may have loot, I will be all over them and my allies will not be far behind.
I am in the same boat as some of your guildies . I love everything about this game, except I dislike forced PvP. I do not mind occasional PvP. But the idea of being out gathering for 2 hours and some one killing me for kicks irks me. I have dealt with griefers in games and I disliked it much.
I am currently playing the New World Beta. Mainly because I ordered it years ago when it was briefly listed as free (I gather that was a mistake by Amazon, but they honored those orders) . Anyway in the forums there are SO MANY people asking for PvP servers Because that game have a flag system. People are wanting open world PvP. I put my 2 cents in there that I support having PvP , PvE and RP servers in any game .
This is not meant to discourage you guys at all, it's just to set expectations.
You can absolutely mitigate a lot of this.
In the end it's mindset thing. Expect loss and things sometimes being unfair. Other times you might hit the jackpot and loot the enemies. Some people learn to accept or even love it, and others simply cannot. The upside is, it's only $15 for a month at release to try it out and see if you and your guildies can adjust and adapt.
Make friends and play with friends.
Maybe try your hand at bounty hunting. If not for the PVP aspects, just to make those PKers stand out where you know where they are (I.e. situational awareness). I believe PKers can kill bounty hunters without gaining corruption. Keep that in mind.
Combine make friends and bounty hunting so that when others get ganked you can all jump in to help.
Be aware, however, you will still get ganked.
The corruption system is really the Plan B part. You need to be more proactive with the Plan A parts above if occasional ganking is too much for you. For most they will accept the occasional ganking and press on.
And if Plan A does not work sufficiently, PvEers just won't play.
the plan A is far from perfect : you have to let him kill you (not try to defend yourself)
i would prefer that instead of all corruption coming from killing a green player, part is from attacking him, and part from killing him. Or at least, the player swich red (with 0 corruption point, so not yet the big malus from corruption on death) so the green one can defend himself without turning purple.
But the plan B ... it is not really an advice, it is close to "how to play a game designed like AoC" not only for this open world PvE but if devs manage to reach what they says in all part, you will mostly play in guild and with guild.
Also, you can't come in AoC thinking being just PvE-boy. dygz say that if corruption is not efficient enough, PvE-boys won't play, i think, a real pve-boy (a guy who dislike PvP or have big fear of it) won't be able to play AoC at all.
some of my friends will maybe follow me in the end, but i will be first to be sure they understand about the open world pvp "really open" because they are clearly PvE side of MMORPG ^^' avoiding PvP as much as possible
And the words “You will get ganked” should be clearly presented on the registration form and order form for this game. Possibly even the log in screen. Anyone after all of that demanding special treatment probably should have never signed up.
If Corruption is not a sufficient deterrent, then the devs will have failed their design and RocketFarmer's advice will be moot.
And, I'm pretty sure that is true for a whole lot of other PvEers.
Siege is great, by the way.
Same, and both of us have lifetime subs.
Since ganking tolerance is subjective, however, I don’t think they can please everyone. Some players will quit. Some have zero tolerance for PK, and to be fair to Intrepid and the rest of the player community it may be better for those players to move on to another game now. There is probably a group of traditional PVE players taking a wait and see approach. I would say the same is true for those who lean more exclusively toward solo play. I think there are a lot of players who normally do Solo PVE. The deck is stacked against those folks.
I'm absolutely most worried for explorers because they're exactly the demographic that gets jumped. Not when they're far out in the world, necessarily, either. They're the type that keep trying to get to wherever they are going, and use skills to avoid enemies, travel through areas where they aren't known or aren't part of the 'accepted guilds', and so on.
Ashes respawn options, even if changed, are going to be rough on those people, because the ganker knows they can get away with it, or want the challenge of having bounty hunters after them, and those players end up just being fodder for the ganker to use specifically to get a smaller amount of Corruption.
It's one thing to shrug off 'being murdered while tending your farm in Black Desert'. You respawn nearby, lose nothing, run back out, let them kill you a few more times until they get bored and leave, continue with your day.
It's another thing entirely to be 'trying to get somewhere' but with someone basically going 'you shall not pass' and farming you for fun or practice.
But honestly I don't think people will be that toxic, I've been in games with less corruption punishment and most just mind their own business.
If they've seen you harvest half the ore on the valley.. well that's another thing.
I fit square in that demographic. But I'm not worried, I'm excited. It's risky to go out into the world to find new stuff - I think that's just fine. The balance will be to be aware of what I'm gathering / carrying and determine the benefit of continuing to explore versus making my way back to someplace to drop stuff off. This dynamic is what I've been hoping for in Ashes.
Zero tolerance means it's impossible for PK to happen. And anyone who peruses the game design should be able to understand that PK is possible.
But of course, people should join forces. But always travelling as a group is not the global point. We'll just have to wait and see what time shows us.
It would be a shame, just because I'm a PvE player at heart, not to be able to experience and enjoy the world of Verra.
In any case, I look forward to meeting each and every one of you in the game at release. It's a pity that it will take so long - but at least it will be a good game!
Given your desires, I don't doubt you'll be fine, but I'm definitely not talking about 'what you're gathering'. I'm talking about 'a trio of people who notice an unfamiliar name trying to find a way up/over a mountain, wait for you to slip on a jump, and kill you for the lols, then camp your spawn point to see how much Corruption they need to build before it starts to feel like you can fight back'.
Explorers, by just the nature of the game (maybe you have a lot of time to play?) don't have gear that is as good, or practice PvP as much.
So in this case, I'm not worried about 'you', I'm worried about 'mountain cllimbers', let's say.
Exploration is my #1 interest, hence ‘find new stuff’. I’ll be fine.
But thank you for worrying about me. 🤗
There is one game I play where on the PVE servers, there is still some PVP via two methods:
1) A player challenges another to a duel, the other player can choose to accept and fight or reject the challenge. If they reject, there is no PVP.
2) There is a PVP battleground zone-in door, where PVP events happen.
No, the easiest way is to realize that this is one of the most core features of the game and they are not looking to change it.
Sometimes, a game just isn't for you and that's ok.
People keep trying to segrate players in to unneeded niche groups.
AoC only need players not a bunch of sub sets.
I agree with George it won't be nearly as bad as some fear/hope.
You don't go corrupt on another player except for either wanting their loot or they are being douchebags and really just need to be killed. Killing for the lulz simply won't be worth it to all but a very few people.
And yet they continue to post on the forums here, insisting that open world PvP needs to be abolished.
You might as well say that there should be a non-violent server where no combat happens at all (including PvE). PvP is key to the way this game will work and you can't have a PvE server. It won't work.
I'll say that I've already experienced griefing in Alpha. But they turned everyone purple (so it's a PvP free-for-all with no consequences). The griefing I experienced was a high level character repeatedly killing me and camping my spawn as I was trying to test questing. (This by the way is against the rules in the test and I reported them.) I think that this person would not be doing that if corruption was in place.
Corruption is going to need to be effective for the game to not devolve into a grief-happy hellscape.