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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Better mount-up animations and auto mount-up
Fairtale
Member
I think it would look pretty cool if, instead of spawning a mount out of thin air, the mount came running and the hero mounted up while running.
And it would be much more natural for the hero to automatically mount up after a set time of running (with rules like no damage and out of combat, of course). -> [Most in the comments seem to not like this part]
It is super annoying to always have to stop, mount up, then continue. And as a player, we all had those moments where we think "is that far enough to be worth mounting up or should I just run?". An automatic system makes much more sense, since the mount action is just an additional key-bind for nor real reason.
I also think it is more balanced: instead of just standing still for 1s and suddenly being much faster, the hero would have to actually start running, and only after some time he would mount up.
Also, replacing the current [spawn a Horse out of thin air] animation with a running mount up animation, would look more realistic and feel much better as a player. The hero calls the mount, then the mount spawns out of the line of sight and runs towards the direction the hero is running.
Similar to this: https://youtu.be/aRB0_47a3UE?t=24
The current system not only looks bad, but is trying to copy the way other MMO's did it 20 years ago, and I think it is missing the chance to inovate.
And it would be much more natural for the hero to automatically mount up after a set time of running (with rules like no damage and out of combat, of course). -> [Most in the comments seem to not like this part]
It is super annoying to always have to stop, mount up, then continue. And as a player, we all had those moments where we think "is that far enough to be worth mounting up or should I just run?". An automatic system makes much more sense, since the mount action is just an additional key-bind for nor real reason.
I also think it is more balanced: instead of just standing still for 1s and suddenly being much faster, the hero would have to actually start running, and only after some time he would mount up.
Also, replacing the current [spawn a Horse out of thin air] animation with a running mount up animation, would look more realistic and feel much better as a player. The hero calls the mount, then the mount spawns out of the line of sight and runs towards the direction the hero is running.
Similar to this: https://youtu.be/aRB0_47a3UE?t=24
The current system not only looks bad, but is trying to copy the way other MMO's did it 20 years ago, and I think it is missing the chance to inovate.
0
Comments
1. that can be easily avoided with things like making sure the player is out of combat;
2. the pursuer would also mount up, most times even earlier then the one running away since they arent being attacked;
yeah, that could be "the best of both worlds"
And I just hit H when I want to dismount - and continue running.
What does it take - 1.5 seconds to mount - if anything?
As I said, the animation would look better if the mount is called, instead of magically appearing, and this is the main reason for this idea. If players don't want the automatic mount up, fine, but it still looks ridiculous to pull a horse out of your inventory. And it works pretty nicely in assassin's creed, the witcher and similar games.
Also, for role-playing, I would even like to stand NEXT to my mount sometimes.
I know right now you could say AoC has this “off screen”, like your mount is protected and cared for in some extra dimension space by imaginary caretakers.
Open world PvP is far more a thing in AoC, horses won't survive for long.
and for a "auto-mount hors" never... just never... it is not even a good quality of life (i mean... one input to mount horse...) and too many reason to say "no"
Well, it's also rated T. Bwhahahahaha!
And what about "mounting up while running" instead of stopping every time? I think that would look and feel super cool to have the hero mounting up on a running mount, no?
i was against only the "auto-mount up"
but if the animation is well done, it can work in static situation and with a slight change on character side, while running (in second case, just the classic mount movement animation is enough for mount, so clearly just the character to adapt a little)
personally, i don't think mounts should be targetable (killed) or stolen, because it would cause a lot of griefing in-game.
However, I do like the idea of going to a Tavern and seeing some of the hero's mounts bound outside, like in an old western movie where all the horses are bound outside of the saloon. Would look pretty badass.
Many things can be good on some game and really stupid idea on others.
The only frustrating part is collision and clipping. I don't think killing mounts should be in an MMO (dismounting a player is fine). Also, things like can I spam my mount to appear? Or, once I call it and it's there, it's there, and I can't call it again until I move far enough away (this is how W3 works).
This is where the collision thing can be a beast if say a thousand players call their mounts in a metro and don't mount.
Oh ... yes... totally forgot we had collision XD
oh, I also didn't think of that xD
I asked this many Times but no answer, this mount system don't make sense if you don't have ways to lose your mounts like albion, imagine everyone with the mount with better abilities (no royal), everyone will use the same mount without fear of losing, and economy around mounts won t make sense because they are perm...
Your mounts cannot die, so, if they took the BDO system as is, it'd be fine. If your mount dies, you just need to pull it back out of a stable. I'd prefer this far more over the "magical hotkey stable" everyone walks around with in other MMO's.
Click a button and you mount. Get dismounted if attacked (or a chance to dismount....or an ability specifically used to dismount and owned by all players).
When you are mounted and use an ability that connects with an enemy, you should automatically dismount. If we have to click a bunch of buttons just to get on and off a horse, the game will continue to feel clunky and slow. I'll take fun (within reason) over mindless time sinks in any game I play. We cannot sacrifice fun for "wow cool, the mount appears and walks up to me just like in Witcher!".
As for mounts dying, I dislike the idea but am willing to give it a try. If the crafting system ends up being much better than it currently is, giving every path the opportunity to continue business is a good thing. Carrying a dozen mounts for 5-6 different scenarios may be something fun but also I see the drawback as being just another time sink and wasting bag space as well. As with anything in AoC there is a fine line but again, I will always side with fun that makes sense over whatever else people think dead mounts and their micromanagement would be.
Which exactly why I would like mounting up to happen automatically. I don't like having a keybind used up just for mounting up. If I am running, I want to mount up. So why a button? And why do I have to stop running to mount up? It's a waste of time and keybinds.
And if someone doesn't like that, he could disable that in the options. But forcing everyone to have an extra key just because "sometimes I don't like to mount up" feels like imposing complexity on other players just for the sake of nitpicking.