McShave wrote: » We saw the free movent in Apoc, and I would agree that it was pretty bad. But I see people swinging their weapons now in Alpha 1 to get a movement speed boost and I cannot say that I like it. Maybe they just need to town down how much the character moves, and add the directional keys when using the attacks, for me to get the real feeling of this combat. I would like to see Intrepid implement my option 2 into an Ashes Alpha tho, just to see how it feels.
Azherae wrote: » While playing in a previous test, I saw, in that 'block text' that comes up when Steven (or some GM) talks to explain things to everyone, or to Asmongold stream (which was possibly the trigger this time) that they intend to test the 'Split Body' animation in an upcoming test.
Cypher wrote: » Interesting. First example is BDO style, second is Vindictus style. I like both. I would propose the devs give the player the option for unlocked character directional attacks vs locked. If that is not possible, I would probably go with option 1, even though I prefer 2, just because I believe it would be a lot easier to fight in PvP that way and easier to balance since we’ll have template AoE attacks, targeted attacks, aimed ranged attacks, melee, etc. I think it would be a mess if it wasn’t option 1 (the BDO style). Hopefully it gets put into the game soon because right now the basic attack is very lacking. Need light/heavy attack combos, directional attacks (not just lunge forward with every strike), dedicated block/other abilities on a mouse button, etc. Move some of the combat off the hotbar.
Dreoh wrote: » I'm still of the opinion that they shouldn't try to innovate a new type of combat since they already have so much on their plate. They should just copy the most popular and loved hybrid combat, being GW2 combat, and improve upon it to fit their style. GW2 has mobile melee and casting that feels perfectly satisfying and balanced enough that there is no clear "ranged/melee is overpowered" distinction. They're trying to juggle two systems and unless they can hit the perfect sweet spot it's going to feel extremely jank. The currently proposed system isn't true hybrid, it's split-combat.
Conrad wrote: » What if Interpid added a combo system like on Age of Conan? 🤔
Azherae wrote: » Conrad wrote: » What if Interpid added a combo system like on Age of Conan? 🤔 Would people actually even like that? That's a timing/beatstream challenge moreso than anything else. I legitimately have too much of a bias to even understand what other players want out of combat systems without clarification half the time, so I'm seriously asking.