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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Starter weapons
Callinor
Member
Hi,
So i was having a discussion in discord and the idea of starting weapons came up. I know that AoC will have weapon skills, and this got me thinking. What weapon do you start with? will it be like in ESO where early on you get access to every weapon "type" at least. Would it be possible to be able to craft a basic or level version of each weapon type at the start so you can get into your chosen play style from the beginning? i know this isn't a major issues, but having just played the New World beta test i can say it can get very annoying not to be able to equip the style you want to go for. Again its nothing major, just a small thing that can have an impact on player experience
So i was having a discussion in discord and the idea of starting weapons came up. I know that AoC will have weapon skills, and this got me thinking. What weapon do you start with? will it be like in ESO where early on you get access to every weapon "type" at least. Would it be possible to be able to craft a basic or level version of each weapon type at the start so you can get into your chosen play style from the beginning? i know this isn't a major issues, but having just played the New World beta test i can say it can get very annoying not to be able to equip the style you want to go for. Again its nothing major, just a small thing that can have an impact on player experience
1
Comments
Then we can buy whatever weapons we can use for our level.
We can also have weapons crafted for us.
There is no weapon type restriction.
There are level restrictions.
This game doesn't have a heavily structured path, it's more of a game where you can go wherever and kinda do what you want.
Many of the blades for their Active skills will likely be Summoned like the Cleric's hammer, whip and spear.
I'm talking about starter weapons that make sense as starter weapons, not already customising a whole class straight off
We'll, right now it does. If, at release, a staff is lvl 1 bis for a fighter, I'm quitting lol
Gotta be touched in the head to be thinking about BiS gear for Level 1.
I’ve trained with swords and quarterstaff for years, you’d be shocked at how effective a staff can be v. a sword.
But if my ranger starts with a staff, I’m going to tie a sharp rock on the end and spear my way to my first bow. 🤣
Now, yes, the sword is more the "fighter" weapon, and the book the "mage" weapon. . .
A good thing would be to chose the first weapon in character creation. Because the first weapon will just be a trash. so line of 5 weapon (15 weapon) and a small text area saying "melee 1 heand physical weapon" or "range magical weapon" and all will be good. it is also way to present when the player discover the game that his character could use ANY weapon even those that don't fit in the medieval-fantastic culture.
And then we can purchase whatever weapon type(s) we want after killing a few mobs.
"Well, we're low on metal right now, but I have this very sharp stick that might be useful in you journeys through Verra. Good luck adventurer!"
A stick you might as well pick up in the forest and sharpen yourself.... yo imagine them giving you a quest to make weapons and armour made of wood
I'd love that. It's like those first 5 min of a survival game when you have to immediately craft something to protect yourself. I find that level of 'taking ownership' (an apt but overused phrase) contributes to my immersion (I'm waiting to be called out on immersion again ) in the moment & world.