Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Peasant gatherer as a main playstyle - will it be possible?
YoloRunner PL
Member
Hi
Im a type of person who like to mine, plant, gather resources rather than wait on teamspeak half of hour for a tank or healer just to jump on some platform and die from single hit with 20 other guild members.
I know that main focus of this game will be raiding, but answer me this - will there be a way to play this game more like medieval peasant, who prefer to gather some herbs or hunt for rabbit pelts and sell them to other players.
I already read few wiki articles about professions, but im curious if u will be able to level your character or unlock certain skills in other way than just raid bosses.
I know this may look silly or dumb, but im not that young and my eyes are not that sharp as they were. Thanks!
Im a type of person who like to mine, plant, gather resources rather than wait on teamspeak half of hour for a tank or healer just to jump on some platform and die from single hit with 20 other guild members.
I know that main focus of this game will be raiding, but answer me this - will there be a way to play this game more like medieval peasant, who prefer to gather some herbs or hunt for rabbit pelts and sell them to other players.
I already read few wiki articles about professions, but im curious if u will be able to level your character or unlock certain skills in other way than just raid bosses.
I know this may look silly or dumb, but im not that young and my eyes are not that sharp as they were. Thanks!
Polish player, i played Skyforge, Eve Online and World of Tanks
1
Comments
You could level Adventurer archetypes by questing.
You can level Artisan professions by crafting (which includes mining).
Ashes 101 | Gathering
Ashes Wiki | Gathering
It is not the good way to do, but you can.
To minimize problem, find a guild, which could enjoy a "heavy gatherer"
But you'd still need to be able to protect yourself from mobs and at least run away from gankers, as you'll drop a portion of gatherables in inventory on death.
Imagine being force to do things in a video game that you cant do inrl.
The oppression....
You're right, @George Black.
Probably better that players find out sooner than later that there isn't 100% safety out in the Ashes open world.
We know to get higher quality gatherable resources, it will require dungeonns and raids. But if you just want to do farm stuff, like peasants did back in the day, I assume there won't be any grouped content?
People like the author will be like "but so and so told me I can be only a peasant and enjoy the game. How come I can only craft lv1 designs before I am forced to do combat for:
gold
materials
designs? This game sucks."
Poor people in MMO's are the end users of commodities, not the people supplying them.
While it is absolutely possible to not make much profit crafting in most games, it is fairly easy to make a lot of money providing raw materials to crafters. If you are really smart, you will make more money doing this than you will killing things.
While it absolutely isn't safe in Ashes - at any point in the game - that isn't what the OP asked.
Actually... With farming proposed in it's current form, just plop a freehold near a node center. No one knows when you got mats on you. I proposed a solution to this here but if they don't add some form of risk here, not only can this person do something relatively safe but do so with a decent steady profit. Sure you may die occasionally but, not nearly enough to care if you come to terms with peasant life. Get a mount and this is even more likely to not be a big deal.
Sure if they farm enough of them.
In Archeage, peanuts were quite valuable for a while.
On the other hand, housing and land could often be picked up for free, if you had patience.