Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
The issue with over the top effects
insomnia
Member
So i have been playing wow, and i feel that all these over the top effects, especialy in dungeons and raids, just makes the game so much harder, as you can't see what is going on. I didn't use to have this many issues in mmo's. I remember back when i played swtor, i don't recall it being this bad. It reached the point where i felt like i had to get an addon to be able to do certain things. And it looks like Ashes is doing the same level of effects. I know we will be able to tone it down. But will people want to do it, if they have the option of having nice effects!
But i'm curious of what other people think of this and their experince with it.
But i'm curious of what other people think of this and their experince with it.
2
Comments
Maybe towards Beta it will be a worthwhile discussion to have (if there’s no noticeable change by then).
As you get new weapons, they have their own effects and combat styles. The halberd has a cool double hit, then a swirl attack followed by another hit. It's fun and entertaining and visually it is crisp AF.
Get on board the "let all players enjoy freedom of movement during combat" train with me. It's a much more pressing matter that needs to be addressed imo. Forcing melee characters to move forward during combat is really clunky and feels awful.
I know it's alpha-1. I must have missed the part about it being a placeholder. I only remembered the part about him saying it can be toned down
They may possibly be toned down based on feedback.
Placeholder or no placeholder it's still too early for a worthwhile discussion.
super agree! not only does it make things hard to see, it makes things boring.
If I play a mage, I want the whole raid to see when I cast an over-the-top super spell. But if everyone is doing that 100 times per minute, it all just looks like spam.
Less over-the-top casting, spells, and abilities (for melee). Make it so that "normal" casting/abilities does not take up so much attention, and make sure that special attack (that can not be used so often) catch the attention of the group and make everyone say "ohhhhh fuck did you see that? in his face madafaka!"
A way to fix this issue might be to let people customize their settings to show less effects, while still being able to tell which abilities are being used. Not sure if it's viable, though.
When a mage does a huge crit, the effect should be big, so the team sees that he did something big.
But over-the-top effects on EVERY ATTACK makes every attack feel the same and lose it's impact and importance.
You probably forgot this part:
And, their decision to do so will be based on whether players say they like them or hate them.
The comments here will be sent to the artists to help the devs decide if they want to tone them down.
These devs love a lot of sfx. So, those aren't "placeholder", rather they are indicative of what the devs like.
If people don't say they don't like them, the devs won't tone them down.