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Combat Visual FX

DarkbreakerDarkbreaker Member, Alpha One, Alpha Two, Early Alpha Two
I know the game is early Alpha, and much of what we see is placeholder. This post is just to point out that the Visual FX from the sword swings and the one on impact have a noticeable gap. I am sure you are aware that giving the players the feeling of impactful attacks come from Visual FX and Sound FX.

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