Conrad wrote: » Noaani wrote: » Conrad wrote: » I'm for VOIP, however! Devs should look for solutions to remedy issues it will bring. A lot if not most problems in mmos can be solved if effort is put in. VOIP would be great for any sandbox mmo like ashes but the team HAS to work on solving any issues that arise. They will have VOIP in the game. Their way of solving the issues this presents is by restricting it to group, raid and guild, as well as potentially the interior of taverns. Not really much of a solution. They could easily add it to the open world by having an opt in option, off by default.
Noaani wrote: » Conrad wrote: » I'm for VOIP, however! Devs should look for solutions to remedy issues it will bring. A lot if not most problems in mmos can be solved if effort is put in. VOIP would be great for any sandbox mmo like ashes but the team HAS to work on solving any issues that arise. They will have VOIP in the game. Their way of solving the issues this presents is by restricting it to group, raid and guild, as well as potentially the interior of taverns.
Conrad wrote: » I'm for VOIP, however! Devs should look for solutions to remedy issues it will bring. A lot if not most problems in mmos can be solved if effort is put in. VOIP would be great for any sandbox mmo like ashes but the team HAS to work on solving any issues that arise.
Noaani wrote: » Conrad wrote: » Noaani wrote: » Conrad wrote: » I'm for VOIP, however! Devs should look for solutions to remedy issues it will bring. A lot if not most problems in mmos can be solved if effort is put in. VOIP would be great for any sandbox mmo like ashes but the team HAS to work on solving any issues that arise. They will have VOIP in the game. Their way of solving the issues this presents is by restricting it to group, raid and guild, as well as potentially the interior of taverns. Not really much of a solution. They could easily add it to the open world by having an opt in option, off by default. This would split the games community between those that do use it, and those that don't, creating even bigger issues.
mcstackerson wrote: » What would this split mean? Are you saying people would not play with people because of their VOIP setting. Isn't that a little silly? Can you give some example scenarios? There are issues with typing to communicate as you basically have to stop playing the game to do it. It's not a good user experience. There are people who don't type to others because of this. Allowing players to communicate by just being next to another is easier and since you don't have to stop controlling your character to do it, i'd say superior. It would increase communication which is great for a game that is about community and working with others.
Dygz wrote: » Whatever split is already present. Some people will use chat, other people will ignore it. Some people will use Discord, other people will not. If people really wish to communicate and voice is not possible, they will resort to text chat. And will either be notified via a Whisper or a Chat Bubble.
Dygz wrote: » If Ashes has proximity chat, most likely the people who hate it would just turn it off, so I doubt there would be much of a noticeable split. New World has proximity chat and in the 30 hours I've played, I've heard maybe 3 conversations. All random and real world topics that lasted for less than a minute. Might have been a minute total out of 30 hours. I do see activity in the chat box. I've seen more chat bubbles in the game than instances of proximity chat. I don't think proximity chat would increase in-game conversation much.
Ramirez wrote: » For that you already have discord... VOIP is useful to talk we random players in the world and meet new people, works great on rust, and new world is the first mmorpg to use and at least in my server i have seen any problem, the way they did, you really need to be near the player to listen Voip , world chats and area chat is much more toxic the voip
mcstackerson wrote: » What would this split mean?
Aerlana wrote: » mcstackerson wrote: » What would this split mean? Are you saying people would not play with people because of their VOIP setting. Isn't that a little silly? Can you give some example scenarios? There are issues with typing to communicate as you basically have to stop playing the game to do it. It's not a good user experience. There are people who don't type to others because of this. Allowing players to communicate by just being next to another is easier and since you don't have to stop controlling your character to do it, i'd say superior. It would increase communication which is great for a game that is about community and working with others. Your message shows totally the split... YOU consider that typing is not playing, for me, communicate is part of playing, so even while i stop controlling character to type message, "i play the game". I communicate already a lot without proximity chat. YOU consider this other way. And here come the split... Some people will turn it off, and use text chat, others like you will communicate with voice... You will close to me, speak, i won't hear you... and there you will have to type. you will also finally consider that communicating with me is a problem for you to enjoy the game. because "you have to type"...
Noaani wrote: » Ramirez wrote: » For that you already have discord... VOIP is useful to talk we random players in the world and meet new people, works great on rust, and new world is the first mmorpg to use and at least in my server i have seen any problem, the way they did, you really need to be near the player to listen Voip , world chats and area chat is much more toxic the voip I'm not about to get in to Discord with some random player I just met and formed a group with. I may, however, join voice chat with them in game. That is where in game voice has functionality that Discord does not. mcstackerson wrote: » What would this split mean? Lets assume I have had one two many cases of running past people in game and hearing their unattended baby crying because they are too focused on the game to look after it, or hearing some kids parent yelling at them, or hearing the crackle of someone with a near broken mic, or hearing people having (or seeming to be having) sex, or hearing someones dog barking painfully close to the mic (all things I have personally experienced). Right, so it is understandable there are reasons to want to turn this off. Now, imagine you are using it, and trying to communicate with me. I don't respond because I can't hear you. If you attempted to communicate with me via regular text chat, all would be well. Adding in a form of communication to the game that many, many players have very, very good reasons for outright turning off is simply not good for inter-player communication. Sure, some people turn off various aspects of text chat, but as there are far fewer actual good reasons for this, it is far less common.
Enigmatic Sage wrote: » could have a button or a few small ones on the UI that toggle proximity chat on and off for quick viability as it seems proximity chat is probably coming to the game. Mute all button proximity chat public mute/unmute group proximity mute/unmute guild proximity mute/unmute. Not entirely sure their design for proximity chat limitations and options.
mcstackerson wrote: » Now imagine there is a beautiful button, just one button, that allows you to mute prox chat so you don't have to hear. Here is the great part, you can press it again and it does opposite and unmutes it.
Aerlana wrote: » Enigmatic Sage wrote: » could have a button or a few small ones on the UI that toggle proximity chat on and off for quick viability as it seems proximity chat is probably coming to the game. Mute all button proximity chat public mute/unmute group proximity mute/unmute guild proximity mute/unmute. Not entirely sure their design for proximity chat limitations and options. There will be VOIP for group, raid, guild, and tavern. Not for open world area (outside of tavern) And sure there will be way to mute even in tavern... For raid, the raid leader will have some kind of moderator power on the voice chat of his raid
Enigmatic Sage wrote: » So many pros and cons with proximity chat especially with mmo's.
Enigmatic Sage wrote: » Interesting. Pretty much the gold standard that goes without saying. Things could get quite toxic in battle with proximity chat especially if someone says some very offensive things and you have to figure out who said it so you can report them. So many pros and cons with proximity chat especially with mmo's.
Noaani wrote: » Enigmatic Sage wrote: » So many pros and cons with proximity chat especially with mmo's. Which is why it is easier to not have proximity chat, but include chat for groups and such. You eliminate most of the negatives, and from the perspective of most players, you are not introducing any cons.