mr n0body wrote: » very good suggestion. proximity chat is pretty cool and helps with the sense of immersion.
Dygz wrote: » Proximity chat breaks immersion.
Dygz wrote: » Intrusion from the real world breaks immersion. That is objectively true. How much one cares about that is subjective.
Stealthyguy wrote: » .. or sadly this game will die about 3months after it comes out!
Dygz wrote: » Proximity chat breaks immersion. We hear all kinds of random irl crap in the background.
mr n0body wrote: » I would love to see/hear a Mayor's speech in full Roleplaying immersion
Noaani wrote: » The most obvious is using Discord, but they could also just use a tavern (proximity chat in a tavern is likely to be in the game), or form a raid.
Aerlana wrote: » 2) then just turn it off ? It will lead to create 2 separate community inside the game : those using proximity chat and those using text chat. . . It can lead to some communication problem. Text chat has to remain the default open world chat.
mr n0body wrote: » I also believe that players should fall into certain categories for the type of things they say, INDEPENDENTLY if they do it in written chat or through audio. Let players be reported for: - trolling; - spamming; - offensive language; - toxicity; And then, allow players to ignore the whole categories like "toxicity" and "spam". That way, no matter if it is through audio or text messages, they don't have to deal with those players anymore (if the player gets reported enough). Not only would this help voice chat, but it could also give players an extra incentive not to fall into those categories since it should be hard to get out of them and would also affect written chat. I think something like that is needed, independent of voice chat or not
mr n0body wrote: » Maybe proximity chat should only work when users have push-to-talk enabled (and not constant blasting of audio).
Dygz wrote: » Currently in proximity chat for New World Windsward. "Yeah, I need a second computer for if I have a friend or my girlfriend come over to play with me. So, I need like 3,000 dollars for a new computer." "Literally, you could probably get that by selling a buncha nudes. huhuhuhuhuhah" "Huhhhhhuuuuuuhhuuuuha. Nudes! But, seriously." "I'll be back."
Conrad wrote: » I'm for VOIP, however! Devs should look for solutions to remedy issues it will bring. A lot if not most problems in mmos can be solved if effort is put in. VOIP would be great for any sandbox mmo like ashes but the team HAS to work on solving any issues that arise.
Noaani wrote: » Conrad wrote: » I'm for VOIP, however! Devs should look for solutions to remedy issues it will bring. A lot if not most problems in mmos can be solved if effort is put in. VOIP would be great for any sandbox mmo like ashes but the team HAS to work on solving any issues that arise. They will have VOIP in the game. Their way of solving the issues this presents is by restricting it to group, raid and guild, as well as potentially the interior of taverns.