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Alpha Priority Feedback

VysciVysci Member, Alpha One, Alpha Two, Early Alpha Two
I would urge the team to rebalance the amount of focus that goes into content bug fixes, maybe to something like a 75% server and network stability and 25% content bug fixes.

Some bug fixes in quests, crafting, or stuff like speed glitch would serve as a motivation for players to continue to test every week. As it stands now the player base is dropping hard and it’s difficult to continue to jump into alpha tests when nothing in player experience changes. Yes the purpose of these tests are not content but end of the day players are not QA and need just some changes in their experience.


Or at least turning on pvp so we can entertain ourselves
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